Which feature should I add in the next major update?


Going forward I'll be focusing on one new feature at a time for the bigger updates. To help me prioritise what to work on next, please cast your vote in this poll: https://strawpoll.com/PKgle7ra9Zp

You can pick up to three of the following options:

  1. Improved fitness/weight loss system
  2. New weight gain stages beyond 'Enormous'
  3. Ability to move in with and/or marry a girl once affection is high enough
  4. Feedee personalities
  5. More non-feedee personalities (e.g. posh, goth, bimbo, wild)
  6. Feeder personalities (that try to fatten you up!)
  7. Cooking minigame (use purchased/found ingredients to craft food & drink with a variety of effects).
  8. Belly rub minigame (used on a date to feed a girl a third meal)
  9. Pregnancy
  10. Option to replace the girls with guys (or have a mix)
  11. More varied sex scenes
  12. New gain patterns (inverse hourglass & strawberry)

Comments

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(2 edits) (+1)

!idea for Savegames.

Group Towns when they are connected.


When you save manually you currently cannot see which towns are connected "via railway".

Maybe have connected Towns be grouped into "Regions".
humble crude example:


(+2)

Good idea, thank you! As this is a relatively simple UI improvement, I'll include it in the next big update.

(+1)

I'd say 1 and 3

(+1)

Definitely 4,5,6

Would love to see more options especially for feeders! I have a question though if it could be possible to have player weight gain options in game so every time you feed you don't have to eat, perhaps a feeder type you can have is one where you try to feed them and then you end up eating it all while they just pick at it?

Will definitely vote for All the new personality options (feedee, feeder, and normal personalities). The personality system is definitely my favorite thing about the game, and more personalities means more the game has to offer.

New WG stages would be good as well, of course.

Personalities, pregnancy, marriage,

(5 edits)

Hi,
Fitness always decreasing below the starting fitness value for the player character. Starting fitness was set to 25%.
Is starting fitness and base fitness not or no longer the same?
Did the player character never had a base fitness, but in never noticed?
Or is it a glitch?

*Edit - Learned that player characters have no base fintness.

(+1)

Hi there!

It's only NPCs who have a base fitness, as it represents the level of fitness they maintain independently of the player's actions. Whereas with the player character, their actions are wholly your responsibility, so fitness will decline below its starting point without exercise.

(2 edits)

Ty elaborating.
My bad not noticing that in the first place, nice to know it for sure now.
Makes sense to have full flexibility here with the palyer character.

Playing on!

(3 edits)

Why these are the meaty ones: 
1. Improved fitness/weight loss system.
3. Ability to move in with and/or marry a girl once affection is high enough
7. Cooking minigame (use purchased/found ingredients to craft food & drink with a variety of effects).
!?
Because they are actually feature and gameplay-mechanic updates!
All the others are content updates, which is great but nothing completely new.
"Belly rub" minigame beeing the only minigame update here.

#3 Beeing the real big gamechanger here imho! Not only becausee of the added romance, but also because of it beeing the only way to move a girl to another town - with you!

regards

(-1)

What about pictures? I think its would be a very good addition

(+1)

I think pictures would be way too much work for little benefit. The game doesn't need any, and usually adding pictures is what kills these small games while also massively inflating dev time.

1,2,5

I'm hoping that not all the feeder personalities for the NPCs will do mutual gaining, I need that.

I'm planning on adding four feeder personalities to begin with & none of them will be mutual gainers. They'll be staying slim and focused on fattening you up!

Thank you Saint Applebrook.

5,9,2

My vote goes towards 2, 4 and 12. I would love to see more gain patterns. Definitely a fan of the strawberry & inverse hourglass gain for sure!

(1 edit)

... if i could vote again one of my choices would be 7. "Cooking minigame (use purchased/found ingredients to craft food & drink with a variety of effects)."

Cooking didn't appeal to me right away - but now it does ;)

More personalities, on the other hand, are hardly improtant because the 16(!) existing ones cover everything from posh to fedee imho.

i voted: 1. 3. 5.
would change that to: 1. 3. 7.

(+1)

It would be cool if the option to funnel feed yourself was added at some point. Maybe even the ability to funnel feed your employees at the donut shop with fattening dough.

Another thing for a future improvement would be the ability to go to a location and people watch. See how much your society fattening escapades are affecting people directly, rather then through a percentage marker and a little flavor text.

But for now, option 2, 4, and 6 seem like an easy thing to work on right now after that giant update.


(+3)

I like your people watch idea. Currently the town goes through 5 main weight gain stages (plus a sixth obesified state that only changes the flavour text in the local news).

Every location in town (other than the doughnut shop which has a single description per stage and the train station which has no description) has a pool of 5 random events that are specific to the current weight stage & show the changes to the townsfolk.

But the player is unlikely to see these events as they have little incentive to visit these locations. So in the next feature update, I think I'll add a people watch button to each location that cycles through the events, plus a notification when the town changes to a new weight stage, with a suggestion that the player visit the locations in town to see the fruits of their labour.

(+1)

2. Because that honestly just adds more endgame content and would be interesting to see what could be added. 3. Because romance is awesome, and 5 because the personalities I feel are the core of the experience, they add a lot of depth and make the game much more repayable.

11 would be a big improvment to me.

Followed by 4, 3, 2

4, 6, 9

I chose 2, 3, and 6

6,2,3

(+1)

10. By all means:10

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