Minor improvements and bug fixes
Second Helpings » Devlog
Improvements:
- Added a new train station location where you can choose to encounter unmet custom girls or add custom girls to your town.
- Moved town locations to their own selection screen to reduce button clutter.
- You can now administer an expensive weight loss medication to girls too fat to exercise (Immobile & Enormous weight stages).
- If a care home resident reaches the Barely Mobile weight stage, she will be discharged from the care home and added to your phone contact list.
- Added lots of new unnatural hair colours to the Create-a-Girl tool.
- Added 14 new hairstyles, some of which are only accessible via the Create-a-Girl tool.
- Increased the maximum height in the Create-a-Girl tool from 5'11 to 7'. Randomly generated girls are unaffected. Height is now referenced in descriptions of the girls.
Bug fixes:
- Face & hair descriptions now display when checking out girls at the care home.
- Reduced impact of randomness on body proportion generation to ensure girls fit their gain pattern. Any existing girls with incorrect proportions are fixed on game load.
- Fixed height formatting when the girl is at a round number of feet (e.g. 4'12" now correctly displays as 5').
Files
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44 days ago
Second Helpings
Date, feed, and encourage the girls of a cozy UK town to let themselves go.
Status | In development |
Author | Taylor Applebrook |
Genre | Simulation |
Tags | Adult, bbw, Dating Sim, Erotic, feedism, sex, Singleplayer, Text based, weight-gain, weightgain |
Languages | English |
More posts
- Major Feature Update 151 days ago
- Added the Ability to Delete Saved Games72 days ago
- Fixed 'Endless Appetite' bug76 days ago
Comments
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Bug report,
#1 qol: When a care assistant becomes a care home resident the "check her out" description gets randomized.
Name and Stats stay the same.
#2 critical: When a care home resident that was a care assistant becomes mobile again the character description stays the same BUT the character becomes unplayable because: wrong "immoble" text is shown although they are "barely mobile", and you cannot trigger the "green button" activities anymore.
it gets more complicated: it seems that the above only happens to characters that were not initially care assistans but only to those who are new when the previous one already became immobile.
edit.: the wrong immobile text shows for both old and new care assistance characters but only the new become randomized/bugged/unplayable.
(phew)
Thank you for finding these! I'll make sure to get them fixed in the next update.
glad you could make something out of it, excuse my gibberish report ...
I'm either misreading the 'gets more complicated' bit or I disagree with that part specifically (although the rest of the post details the issue I came to point out, thank you for posting it feli5000!)
I have an 'original care assistant' who became a tenant, then reduced back to the general population. She flips to the level where she'll sometimes want to go out, sometimes want to stay home. She visits 'Your Place' normally, but at other locations the green option to engage with her no longer does anything, forcing the player to 'stand her up'. She rapidly hit the checks to be fully immobile, but at that point couldn't be visited at her house anymore (again, the green button issue).
Bug reports always look hostile to me, so I just want to reiterate that I think this game might be top-three material in this fetish space on itch.
Ty confirming that the problem exists!
Ofc there might also be errors in my report.
Guess Taylor will look throug it from the devs perspecitve and then see what the error really is.
Bug reports are helpful. Almost every dev is thankful for them.
+ Yes this game offers very good interactive fiction!
Micro Request for "Create A Girl"
- Ability to choose the places a character likes or dislikes.
Expierienced that same characters always like/dislike the same places, so it is not randomized, dunno how it works but would be very nice if you could choose that for custom GIrls.
regards,
I would like to do this, but it's actually a bit trickier than it seems. The liked/disliked locations are tied to the personalities and there's personality-specific unique text for those locations. The problem is that if you change the linked locations, then that unique text may cause contradictions.
i get it.
1, Then it should be possible to show the liked/disliked locations in create a girl, next to the personalities (?)
2, i have not noticed that different personalities "say" different things about the locations. They just state if they like the place or not - in my impression.
Or do you mean they would say they like a place but the location could still be "red" and vice versa?
Phew, i think this is more complicated then i thought ;)
Ps.: The fiction works very well as it is! So the feature above is of minor importance imho.
Sure, I could certainly implement 1. at some point. :)
The unique text is a description of the girl when you arrive at the location. For example, if you meet up with a 'Bubbly' girl at the high street shops, you get this line:
"She waves you over excitedly from near a trendy clothes shop, her eyes sparkling with the prospect of all there is to see and do."
Hi again,
i like this release so much that i think it should be a milestone build that you can go back to if so desired. Would be nice to have access to such builds. (yes i saved the site.)
i'm super curious about how this game will progress, expand and update, but at the same time worried about featurecreep.
The idea that many features are and will be optional is very good against the latter ofc.
Let's see how this goes ...
Hi there,
I'm really glad you like this release. It's definitely my aim that any polarising features will be completely optional, so hopefully the core spirit and functionality of the game will remain to your liking. I use version control, so I will always have a copy of the game as it is now & can release that as a standalone version, or send it to you, if the game becomes something you're unhappy with.
Clearly you care for your readers/players!
Looks like you follow a very structured workflow as well.
Thank you!
... found a small glitch: When at "your home" - you order a truly massive takeaway feast - she declines - you say "ok no problem" - *the option for the weight gain shake hose appears* even though you have NOT bought the upgrade for it yet.
Nice catch, thanks for reporting this. I've just released a small update that fixes this bug.
How heavy or big can they get before the description doesn't change anymore?
The current maximum limit for descriptions is at the 'Enormous' weight category, reached at around a BMI of 145 (depending on fitness level).
Thank you
Significant improvements and bug fixes!
All my suggestions have been made for now, guess i'm slightly blushing because they have been received and implemented so well.
Thanks for this lush update!
After some testing i find this very playable. Feels like a full game!
No bugs or glitches to report so far.