Second Helpings
Second Helpings is a text-based weight gain/feedism dating sim set in a procedurally generated British town full of cute girls to date and fatten.
Features:
- Procedurally generated women with 24 personality archetypes, distinct appearances, dozens of jobs, and a wide pool of interests.
- Fatten girls from slim all the way to immobility and beyond.
- A detailed descriptive system helps you picture her changing body, with gain patterns (Apple, Pear, Hourglass, Overall, Lipedema, Macromastia) that determine where she puts on weight.
- Earn XP from successful feedings to unlock powerful upgrades that'll make you the doom of every girl's waistline.
- Sex scenes that change based on the weight, shape, fullness & personality of the girl.
- An optional player weight gain mode allows you to experience being a feedee or mutual gainer, including the chance to date female feeders.
Tips:
- Don't launch straight into feeding a girl you've just met. Win her over first or you'll be rejected.
- Try to guess what locations & conversation topics she might like based on where you met her and how she comes across.
- Avoid taking a girl on the same date twice in a row.
- The game autosaves at the start of each day but you can also create manual saves in the settings (one manual save per town - new overwrites old).
- If you mess things up with a girl, don't worry; there's a late-game upgrade that'll give you another chance with her.
Please let me know if you encounter any bugs!
| Updated | 2 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 4.6 out of 5 stars (100 total ratings) |
| Author | Taylor Applebrook |
| Genre | Simulation |
| Tags | Adult, bbw, Dating Sim, Erotic, feedism, sex, Singleplayer, Text based, weight-gain, weightgain |
| Average session | About an hour |
| Languages | English |
Development log
- What should be the focus of Major Content Update 4?6 days ago
- Update 3 Post Release Bug Fixes21 days ago
- Major Feature Update 321 days ago
- Weight Loss Medication Now Available at High Street Shops90 days ago
- Which feature should I add in the next major update?91 days ago
- Major Feature Update 294 days ago
- Minor improvements and bug fixesAug 21, 2025
- Major Feature Update 1Aug 14, 2025

Comments
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Do the girls make different amounts of money with different carers, or is it all the same for every carer?
Is there a posibilitie of adding a fullnes system?(srry my inglish)
Possibly! What were you thinking?
Right now, if you feed a girl enough on a date she can enter a stuffed or overstuffed state. That then triggers some unique descriptions, especially if you chain this across multiple meals on the same day. With the advanced sex system I plan to implement, fullness will become a bigger deal too.
I'm thinking something more for the Player not only the NPC, you make a little fullnes sitem in the events like the bakery sell and those places well maybe make it work outside the events too(the problem there is gona be about how to make it exactly work) so if you eat the fullnes go up and it affects that stat (now i can explain it srry)
Please implements cheats in settings for who plays on browser and has maxed multiple times already, give the ability to instantly level up and get money
I may add the ability to enter cheat codes to settings in a future update, but if you're losing your progress, have you tried using the import/export data feature in the Extras section of the main menu?
Want to make clear i took back my criticism about the new fedee characters.
Here are the reposts:
Just got to know the "Reluctant" fedee personality. It is a wonderfully multifaceted personality!
Maybe my critic before was a bit harsh - guess there is also place for those characters which are totally in their zone!
Two of the feedee types are actually beautifully multifaced personalities - i was judging them too early sry!
I'm glad you like the Reluctant Feedee & I appreciate you taking the time to repost this comment to make sure I saw it! With planned features like personality-specific events, every personality should get some more depth & become more interesting to date.
The Dizzy's corporate "Sadistic Feeder" doesn't seem to have any perks or gain levels, so her feedings don't grant as many calories. She's really fun though, I love how you can lock yourself into a 0% refuse-to-eat chance with her!
edit to add: I don't think I've commented before but this is an amazing game, great job!
Thank you, I'm glad you like it! :)
Good spot regarding the Sadistic Feeder. I'll have her start at max level, given that you meet her in the endgame.
I have a question. How do I reach the endgame?
You reach it when either you or a girl outgrows the care home.
If you're the one who has fattened up enough to reach this point, then you'll meet the Sadistic Feeder if you haven't interacted enough with the four main feeder personalities.
So they only appear in this specific area but I wont be able to find them in Town, right?
That's right, they're not a fully fledged personality as you can only interact with them in that specific area.
Every update that comes out with this game is golden.
Though, a slight suggestion/request: I think it would be great if the feeder/feedee wasn't a personality trait on its own when making a custom girl. It would be great if it was an addition. That way you could get combinations of an already existing personalities with a neutral, feeder, or feedee trait added to it.
Example: You choose "bratty" as a personality with the "feeder" trait. Now you have a bratty feeder.
The "mixed personalities" where discussed/suggested before.
I think it is confusing treating feeder/feedee as a trait.
Some of the characters already are complex personalities with somtimes conflicting desires/ideas. Others are more concentrated on one particular "thing".
The balance of different characters is already great! Thus i would not change too much here.
(Personality changes where considered by the dev btw.)
Polite Request for having all character types, including the 16 original ones, in the Train Staion when you "Look for a Specific Personality Type"!
Just discovered that at the Railway Station there is the option "Look for a Specific Personality Type". Overlooked that so far.
Immediately trying it made me realize that you cannot choose one of the original 16 personality types here, which is a pity because now i have to go through the loop of the character creator - but then i have no randomization of all the other traits.
Ps.: i like the random aspect of meeting new characters very much, so i'm rarely seen at the Railway Station.
Thank you for the suggestion!
Although I added this to make it easy for returning players to meet the new personalities, I think I will make it possible to meet any personality this way.
After all, players can already meet a specific personality using the custom girl system, but they might not want to have to choose the appearance, name, etc., themselves.
However, to prevent the railway station from being the go-to place to meet girls (instead of the random encounters in town), I think I'll add this as an unlockable and maybe place some sort of limit on it, perhaps a cooldown between uses.
Fully agree that inviting characters via the railway station should be possible but limited in some way. (Was thinking about to add this to the original suggestion.)
And the limit should also apply to the 8 "special" personalities.
My point here is: All personalities should be treated the same way - same rights for all! ;)
Love the game, I’m really enjoying playing it! Just a couple things: would like a way to make it easier to give women the dizzys concentrate when they aren’t in the care home. Right now I think the 25% chance to persuade them is bugged as they will never ever accept it.
Also would love a dominant feedee personality to be added who is similar to the flirtatious personality but is much more narcissistic about her expanding size. She loves filling the space around her, intimidating people when she’s out and about and during the eating competition. The larger she grows the more dominant she gets and will be controlling towards the user with her larger physical size. She should be quite intimidating and a lot to handle.
As other people have mentioned, it would be cool to fatten up the feeders as well and flip the tables on them, and see how they react.
25% ie.: once every 4 tries for the DDC, sounds reasonably considering it is a very strong, almost magic, "potion", also the chance gets higher after every time it is accepted.
But is it rly 25% chance? Or does it depend on other factors as well? Or is it just my luck?
I tried the DDC 20, and more, times a row with one character and it never was accepted. By another character it was accepted the second time.
Turning the tables with the dominant characters might be the most requested feature, just behind more options for Marriage (Divorce). Both of which have been confirmed to be implemented!
See one hyper confirmation here: https://itch.io/post/15178375
I’ve only managed to get it to work once but I think that was because she was already going to be moved to the care home the next day anyway so she accepted. The care workers also will always accept it.
I agree that 25% chance is reasonable but I am convinced it’s bugged since trying repeatedly on one girl for over 20 days she never accepted. The chance they say yes definitely does not increase, from testing it may even be decreasing, hence the reason they never accept. Crazy that you got one of them to take it on your second try.
I have even gotten them to take it in the carehome, then used weight loss medication to get them back out the carehome and then offered it again since I thought once they had had it they would 100% take it again but sadly not. They never accepted again. :(
When they accept the concentrate the chance shows more then 25% the next time afair.
It is not clear to me how it all exactly works. Lets wait for an explaination ...
Ty pointing this out!
Thanks for pointing this out; you're right to question it, as the success chance was actually 10%, not 25% as stated in the game. I've fixed this now. If you're successful once with it for a specific girl, then the chance doubles to 50% for her thereafter.
that’s great to hear and makes sense! Thank you for clarifying that. Does the chance reduce if they deny it or can you effectively spam it until they accept? From my understanding this chance isn’t also affected by anything else (affection etc.) it’s just a static chance correct?
No problem! If the girl refuses the concentrate, you suffer a hit to affection, but the success chance isn't changed as it's fixed and unaffected by anything else (as you identified).
As the concentrate is so powerful, I wanted to ensure it retains a low success chance, regardless of any upgrades or affection modifiers. It's tricky, as I don't want it to replace the core game feeding mechanics, but at the same time, I don't want it to be too frustrating to use. I may need to tweak it further in the future.
peak game, heck yeah
I found out thats feeding by tube session cant be "forced" by Girl feeder. There is no resist check you simply deny it . Also how about some kinda willpower or Gluttony stat? Thats will main part of all resist checks .maybe 75 of willpower and 25 of girl relationships.
No forced tube session might be totally intentional and reasonable.
I assumed you have more willpower if you have more persuation skills.
Am i wrong/right?
I see willpower mechanic similar to fitness. If you do specific action you gain/lose willpower. And it should be harder to gain/lose it Unlike fitnes stat
Good idea regarding a willpower/gluttony stat! Resistance chance vs feeder girls is wholly based on affection at the moment, so it does make sense for there to be an additional component to that. I might reuse the appetite system used for the NPC girls to keep it consistent.
I can certainly add a chance to fail resisting the tube sessions. I'll include that in the polishing update I'm currently working on.
I noticed that when offering a sincere apology, I have yet to meet the recipient of the apology if I don't accept their number again.
To better explain, this is the situation in question:
This results in not being able to find them by again random chance.
I've had a look at this, and I think you may have just been unlucky, unfortunately!
I've checked the code and also tested it by going through those steps & was able to meet the girl again. Girls won't always appear in the same location each day & you aren't guaranteed to encounter them even if you visit a location they're at. They are much more likely to appear at locations they like, though, so if you know or have an idea where they might like to go, try focusing on those locations.
Great game! I know there's so many suggestions already, but I was thinking it would be great if there were more sound effects, like burping after a big meal or groaning after stuffing at an eating competition, etc. Was wondering if that was possible since there's already a sound effect for the phone in-game.
Seperate volume control beeing essential here.
You might want to hear the phone, but you might not want to hear various "body" noises.
Audio eating up dev time is a concern.
Good point. If added, I will definitely give body noises their own separate volume control.
Glad you like it! When creating the phone sound effect, I did think about the prospect of more. No promises, but you may see (hear!) these in a future update. :)
Games was already great and the most recent update made it quite a bit better! The flavor text is a definite high point, and I'm glad to see that the dialogue changes to the moving scenes were a lot happier. It was a bit odd, almost like you were meant to feel guilty before. Reading through the comments, honestly I agree with a lot of the suggestions, so I don't wanna repeat people, but I did want to comment and applaud the writing, definitely the strongest part of the game.
(also you can update the features to have it say the size increase and number of personalities)
Thank you! Good point regarding the outdated game description, I've amended that now.
A happy new year to you!
I noticed that you mentioned something about implementing a “mod system” for the game — I’m curious: would it be akin to something like user-created plug-ins from a template? Or, something that directly overwrites / edits existing scripts?
Happy New Year!
The mod system is still a ways off, but I plan to add a dedicated section to the Extras main menu item. From there, you will be able to download a template you can use to create a mod (which will include instructions) & you will also be able to load mods into your game, view a list of all installed mods & toggle them on or off.
Once you become a blob something else happens? I reached stage 5
nope, that's the end-game
You can ask your feeder to unblob you, with a low success chance (might depend on personality chance).
I’ve been enjoying this game but I noticed the your character starts at stage 30 when you reach the blob stage
How weird! I'll try to figure out why this might have happened for you & make sure it's fixed in the next update.
Happily playing Second Helpings into 2026!
Mainly looking forward to these upcoming (mostly confirmed) parts:
1. "Character Customisation" features like: Hairdresser; Solarium; Buying Clothes for the Girls; all surely good for beautiful, sexy, funny or embarrassing -scenes!
2. A more flexible Marriage system.
3. Swimming scenes on the beach would be a nice treat ;)
edit: 4. The ability to feed the feeder personality.
Wish you a tasty 2026!
Thank you for being such a supportive player of my game. I appreciate you. :)
I can confirm that all the features you've mentioned will be added!
something that’s been bugging me for a bit now is that during the sex scenes when my character is barely mobile and my partner is immobile or enormous it says “she moves towards you” will there be an update to add varying scenes as well as fixing that issue?
imagine the "immobile" or "enormous" status means they still can move their comely, wobbly mass, very slowly. More so if there is still some fitness left. Which both is narrated beautifully. So there is no problem fiction-wise.
It has been announced that sex scenes get more detailed in many ways, so there is a good chance that those scenes also get more nuanced.
What are the option to choose for the next big update since you already get many suggestion?
I've just posted a new poll in the devlog. Check it out here and please vote to help me decide what the next big update will focus on!
https://taylorapplebrook.itch.io/second-helpings/devlog/1306776/what-should-be-t...
Hello and happy new year. I was recommended this game only recently, but I really like it, it has some great potential.
I have a couple ideas/suggestions/thoughts for the game. Sorry for any typos, I have fat fingers.
1. Different sex positions in bedroom scenes, a list of options to try. Missionary, Doggy style, Cowgirl, 69, Oral, Shower sex, etc; with some getting harder/impossible to do as the player character/love interest/both gets fatter. Maybe make the partner be able to suggest positions, with the personality and the kink of your partner influencing it. A completely dom feeder would rarely entertain you being on top (maybe only to see how much it exhausts you at larger sizes), a sub feeder wants to feel your weight on them, a truly fat girl would be hard to convince to do cowgirl, if you are both obese there is no way you can do 69, or fit in the shower at the same time, etc.
-And also some not so normal things. Belly button fucking, and at bigger sizes just fucking her rolls and folds.
-The former would be different at bigger and bigger sizes, since the belly button also gets deeper and deeper, until it can completely fit an erect manhood. This would only become harder/impossible to do if the player character gains weight too.
-Since this quite taboo, I think it should be something the player needs to convince the partner to allow. With some being a lot more into it than others.
-The immobile and bigger player character versions of the scenes are the worst ones currently. Penetrative sex at that size is impossible because of the fupa (at least for a guy, a woman just needs something longer). Hopefully in the future it will be colourfully shown how much the gained weight narrows one's options down.
2. Wife/Player outgrowing their wedding ring so it needs to be enlarged. Probably different reactions to that based on the love interest type, one finds it hot, the other is embaressed/sad, etc.
3. A great trope in this thing of ours is a fatty breaking stuff under their weight, which is why I was surprised that this was absent from the game. Some ideas:
-Partner/player/both breaking the bed while trying to have sex. Buying a sturdier bed.
-At heavier stages I saw descriptions of reinforced/batriatic couches/beds, but not how they were replaced, so adding events about the player/love i. breaking them would be nice.
-Player or partner breaking chairs at certain date locations, descriptions about having to use multiple chairs at restaurant.
-Player or lover breaking the toilet
-And of course reactions to all of these. From horror and shame to delight by the different feede types to breaking something, and the reactions of the feeders to the player character breaking something.
-There is a description about having to turn sideways at doors, maybe add an option to widen the doorframes for the partner/player when they grew too large.
-Outgrowing the bathtub/shower
4. I think women should reject you in certain cases. If you are already fat, only feeders (and maybe some feedee types) would want you, everyone else would politely (or not so politely, fat shaming would be nice) reject your advances and inform you that you are really not their type.
if you are skinny only feedes and normal people would want you. If you attempt to get together with a feeder she could inform you that you are not her type, you are far too skinny. Then maybe you could get an option to accept it if you are not going for a fat player, or reply that you would be willing to change that.
Maybe implementing these would be better when there are more type of characters in the game. Then you could have fat love interests who still get disgusted at the player character gaining weight because they are into the contrast, mutual gainer feedees, people who are really not into gaining weight, etc. I think implementing it wouldn't just increase immersion, but it would also make dating a bit more interesting, since currently everyone will give you their phone number, the player must have some great rizz.
5. This could be hard to implement, but obscuring the weight of people?
-The player could only estimate how much someone weighs when checking them out, for an exact number the player would need to try harder:
-Maybe a feeder skill that makes estimations closer to the truth
-An option to try and convince the love interest to weigh her (should be near impossible with certain personalities)
-If the love interest is an eager feede it's guranteed to succeed and she will find the gains hot. Dynamic text about how she squeals "I gained [weight gained since the last time she stepped on the scale] pounds!" If it's not that impressive of a gain she is more reserved, if it's impressive it gets her in the mood and there is an option to take her to the bedroom, if she reached a milestone she mentions it and she wants to celebrate it with a feast, If the player character tries to weigh her too frequently she mentions it (either because it's pointless or because she is getting lazier at higher sizes), she finds it hot when she can no longer see the number on the scale because of her own body and the player has to tell, when she is close to immobility she needs a hand to step on the scale and keep her steady, she finds it hot/concerning when she reads/the player reads out "error" because she maxed out the scale etc.
-If it's not an eager feedee and it's hard to convince her to weigh herself, after she moves in plant a device on the scale that records her weight.
-Also hide the player's weight, so the player can use the scale too.
-3 or 4 types of scales to buy when the player character or love interest outgrows a scale, the player character starts with a standard bathroom scale. Built in scale for the immobile stages, and something industrial for the blob stages.
6. Stuff I noticed while playing as a feede/mutual feede:
-Male/Female feedee player character could use a fupa size description in the check mirror button, how much it swallows/obscures the genitals, description about the player feeling it while walking (maybe only for the male feede player) etc.
-If the player character is fat, the game should mention the added difficulty of having to kneel to propose a marriage. Would make it more immersive. Maybe if it's a dom feeder she proposes instead?
-At the wedding, there could be some description about the player's or partner's (or both) relatives being shocked about the weight gain of their relative. Concern and or fat shaming.
-When the player character is fat, it is not mentioned how hard it is to walk in certain scenes, like the London daytrip when you walk along the south bank. It only checks the love interest's weight I think. This also happens at the beach.
-It's also not mentioned that sex makes the player character pant or exhausted, even at immobile size. Although sex scenes have bigger problems as I previously said.
-Immobility gets boring fast......which is very much accurate, but could still use some additions:
-There could be some fun descriptions at the immobile stage, (I mean when you are already moved from home) playing board games/chess on your belly with the carer, playing videogames, reading, etc. The fun part would be the description the next weight stage, that you are now so fat that those things are too exhausting, and now you can only eat and be pleasured.
-With a fat male player and slim feeder maybe she could tease the player about having bigger breasts than she does. Maybe she plays with his moobs while pointing it out, or gets him a bra to mock him (only some feeder personalities maybe)
-After you are moved into that underground facility there is sometimes this event about being bathed and washed by your feeder. Earlier immobility stages could use a version of this. The bigger blob sizes too, they don't have descriptions about bathing. Also I doubt the blob could really help in being cleaned. Or would be not lazy enough to help.
-In the underground facility I would like the feeding tube being permanently fixed in your or in your partner's mouth, preventing speech. Only removed when partner/player feeder wants kissing or hand-feeding.
-The feeder could tell you "Fun facts" about how now you weigh more than a Hippo, Walrus, etc. ("but unlike yours, much of their weight is muscle/but unlike you, they need that fat to stay warm!") These could serve as flavour between 2 weight progression checks.
-I would find it hot if you could no longer tell what time is it, or how much you weigh, and you would have wheeze out questions to your feeder, who would either entertain you, or refuse to answer. I guess this could depend on the type of feeder. An extremely dominant/sadistic feeder could do it.
-If you lose the ability to measure time, your feeder could surprise you by saying it's your birthday and hand feed you a gigantic cake.
-Expanding on the previous idea, it would be nice if the game had a calendar system. Everyone would have a birthday which would be an opportunity, same with Christmas and other stuff, like you would only go to the beach in the summer.
-When you are in the various blob stages in the underground facility, your feeder could shove a remote controlled vibrator in your fupa, for positive reinforcement and pavlovian conditioning. And of course the same thing could be done for feedes.
7. Jobs
The player character's job is left vague, but as they get fatter it would be nice if there were some workplace issues. At least a description when they get so fat they are fired or resign.
Same with the jobs of the feede partners. I don't have a full list of jobs currently in the game, but for example a nurse could tell you about how there is a new obese patient and the nurse is barely smaller than her, a teacher could tell you that a kid with no filter said something about her weight, maybe asked if she was pregnant, etc.
8. An event I would like added when you are already living together with partner:
If player is skinny, and the partner very fat, barely mobile:
Player wakes up in the middle of the night and finds that their partner is not in bed. Gets up, leaves bedroom, notices light in the kitchen and the sound of feasting. Finds partner sitting on one/multiple chairs, eating. Partner claims they woke up because they were hungry. Player feeds them, then they get back to bed.
The inverse if the player is the fat one in the relationship, wakes up hungry and leaves the bed, starts feasting only for the feeder to wake up and follow them to the kitchen. I can imagine multiple reactions, maybe one feeder type gets angry at being awakened and stuffs the player as revenge.
9. Stuff I would add but might be a bit controversial.
-I am fan of realism so I would love to see health issues and more "disgusting & icky" stuff in the game. Ideally there would be an option to selec deselect it in the settings for those who don't like that. But of course I understand if the author doesn't want to implement them in any way.
-A couple consequences of weight gain are already present in the game, wheezing and panting, decreased stamima, strechmarks, maybe other stuff I missed.
-Above certain weight there should be a description about how the partner/player can no longer sleep laying down.
-I would like Sleep apnea and Obesity hypoventilation syndrome in the game, and of course the ways to treat them too (CPAP, nasal cannula)
-Descriptions about helping barely mobile love interest to stand up, put on shoes, help clean them, wipe since they cannot reach anymore, etc. or vica versa if it's a fat player, descriptions about the reactions to losing autonomy.
-Even more stuff with an immobile partner/player. Bariatric sling and a commode, bathing, etc.
-Slob and flatulence?
And that's about it. Happy new year.
My review of this rather long suggestion thread:
1. it was already requested/announced that sex scenes will be expanded.
2. Unnecessary detail imho.
3. Shower, Bath & Bathroom scenes would really be great!
4. Girls turning you down only becasue of your stats is too resctrictive for my taste. Your behavior and getting girls to know should matter most = like it is now!
5. Should not be harder to implement then anything else, but is too much micromanaging for me. I think the stats should always be exactly shown = like it is now!
6. Thats a lot of ideas, maybe a bit too much!
7. It was already requested/announced that the work/jobs area will be expanded.
8. Nighttime scenes could be cool.
9. Many players get shocked and disgusted by slob or severe medical conditions.
Overall this is truly extensive input, some of it very interesting, some of it no-gos imho.
Thank you for your thoughts on these suggestions. I'll make sure to keep them in mind!
For the record, I'm not sure I'll ever be able to add slob/flatulence to the game as it's really not my thing. But this might be a good use case for the mod system I'd like to add.
Glad to read that you are mindful about fetishes that might be shocking or going into a completely differnt direction (slob / furry / sickness).
What luck that you are not into it yourself.
Wow! Thank you for taking the time to write such a long & detailed list of suggestions. I love many of your ideas for new scenes & descriptions.
A revamped sex scene is a high priority for me & may well be the focus of the next major content update (after I've finished a smaller update to polish the last release).
I might make hiding weights an optional feature, as although easy access to those numbers was a key foundational decision of the game, I do think something is lost with a lack of weigh-ins (which I may add as a scene regardless).
I've had a few requests for realistic health issues & I'm willing to add these as an optional setting when starting a new game.
Thanks for reading it, I am happy that you liked some of it. It might have been wordier than it needed to be, sorry for that.
I agree with your other comment, a mod system seems like an excellent solution to topics you (and maybe the majority of the playerbase) would like to avoid, while others would miss.
Happy new years and thank you for the GOTY . This is best game i ever played.
Happy new year & thank you so much for the kind comment!
big fan of this game! one of the best out there :3 one thing i'd like to suggest is being able to go to dizzy's by yourself and order food like any other place
Thank you! :)
I'll add solo eating at Dizzy's in the next update, along with player Dizzy's addiction.
Played with and tested Relationships with DDD Employees.
One, non game breaking, glitch. One minor rhetoric glitch.
- You can date them, make them your girlfreind and ask them to move in with you! This works perfectly.
- If you fire them before moved in with you they most likely will delete your number and you have to delete theirs too. But they are still roaming around in town, so you can apologize, date them and start over. This works perfectly.
- If you fire them when they already have moved in with you, they stay in your hosehold and are marked as unemployed. !however they will still be out at work sometimes. I imagined them beeing out doing something for the household, searching for work or simply having fun in town!
It is good that unemployed girls do leave the house whenver they want, but maybe it should say something other then "...is currently out at work* like "is currently out and about".
- Glitch: when you detox a girl that once worked in DDD it seems you can never make her addicted again. Going to dizzys takes you to the path as if they where still working in DDD.
Not tested: marriage, moving to another town with an employee or immobilizing them. Maybe someone else has checked these?
Overall i rly liked the lover & boss -role!
Thanks for finding those two bugs, I'll make sure they've fixed soon!
This game is really addictive, especially now that you can get fat, and there's now explicitly feedee personalities in it. I'd love to see a 'Flirtatious Feedee' personality that knows you're into her getting fat and flaunts her gains confidently.
There is a "i do everything for you" personality, they might be for you.
Nah, the Devoted Feedee's a little creepy to me, lol.
Try the "Eager Feedee" then, she constantly brags, flirts and flaunts with her gains!
I plan to add more feedee personalities in the future & that'd be a great idea for one, thank you!
Recently learned that you added options to have the player gain weight and finally decided to try out the game.
This game is fantastic, and the fact that I didn't learn about the feedee options and try it out sooner makes me even more upset that certain individuals decided that they wanted to go full Salem and drive you away from WeightGaming.
Context? I have no idea what you're referring to.
Right after I released the first version, I was accused of generating the game with AI. It was really demotivating after I'd spent countless hours of my free time working on it. I nearly gave up on it entirely.
Good that you did continue - as you can see ppl here rly like your project!
(btw. i avoid the other platform in question because i had bad experiences there.)
Thank you so much! Feedback like yours really helps motivate me to keep working on it. :)
Amazing work with the game! I discovered it a few weeks before this most recent update, and it's crazy how much you added!
I don't know if you need anymore personality type ideas, but a potential fun one would be "oblivious to/in denial about her weight" archetype.
Second the first point: the scope of this project is obv huge!
For the personalities, i am a fan of the original 16(!) archetypes because most of them are complex multilayer personalities! Having their ups and downs, trying to balance conflicting desires. All feels very true to life.
On the other hand the four feedee types, while clearly different, are all rather onesided in their expressions, same for the feeders. The latter will change a bit when their game can be turned around (which is kinda confirmed update wise).
edit: two of the feedee types are actually beautifully multifaced personalities - i was judging them too early sry!
my 2 cents
I get what you're saying.
I have been thinking about adding personality-specific events to give them a bit more depth. For example, an encounter with the Eager Feedee's parents or the Seductive Feeder's ex. Every personality would have a few such events that you might encounter on a date.
Another option to add some conflict with Feedee characters would be to expand the fitness/weight loss system and add dialogue regarding that.
Encounters sound cool - instantly thought about encounters with actual in game characters rather then NPCish ones.
Characters comparing themselves is one hell of a kink, especially when the difference is significant!
Personally a fan of fitness and weight control too!
Rly like where this game is going, fiction and gameplay wise!
No need to rush anything ofc, there is a lot of to enjoy already there, and i think it is a good idea to polish before adding more, like you announced somwhere else here.
The only thing i would love to see a bit earlier is a more flexible marriage system.
Sry highjacking this thread ;) Party hard into 2026!
Ooh, conflict/confrontations could be fun! Like the Reluctant Feedee is worried about their followers on social media during the first stages - some sort of encounter with a manager/sponsor representative, or fan thinking they recognize her and then thinking they must be mistaken because she is much heavier in person.
Huh, missed the "reluctant" type, hope i meet one soon.
Just got to know the "Reluctant" fedee personality.
It is a wonderfully multifaceted personality!
Maybe my critic before was a bit harsh - guess there is also place for those characters which are totally in their zone!
Thank you! I'd love to keep adding new personalities & that's a great idea for a new one. :)
when I outgrow my clothes I seem to always get the "see a girl" event and I just never buy the clothes because it takes me to the "head into town" screen if I walk away from the girl
Choosing the 'Leave her be' option should allow you to reach the High Street Shops area & from there you can visit either 'Primarch' or the corresponding plus-size store. I might rename Primarch to 'Primarch Clothes' so it's clearer.
yeah no I get that, the point was that the clothes outgrowing event is always interrupted before you get to the store to buy the clothes, so after that you never really have to think about the clothes because you've technically outgrown them already
That makes sense. If the clothes are completely outgrown, I'll force the purchase and have it so there's no way to escape. I'll include that in the minor update I'm currently working on.
Oh Wow, Metabolism change actually means to change body shapes!
So much to explore in the Dizzy Lab!
Where and how do i get "Regression Catalysts" ??
You can find them whilst exploring the facility. Don't be put off if you encounter a security guard turning you away!
Oh i got it, seems its just a game of luck then, and the chances seem very low. Would be nice if you could actively do something to obtain those catalysts.
Maybe a reward every X daily task or for special tasks (?)
I plan to add more tasks and an advancement system within Dizzy's & catalysts could well be one of the rewards available!
Just finished reaching the max weight with my tenth girl in the new area. Seeing all the personalities react to gaining so much weight has been incredibly hot. Can't wait to see what this game looks like a year from now!
Also found a small spelling error at the park:
The reinforced benches are occupied by etxremely obese locals, enjoying the fresh air without moving.
I'm really glad you're enjoying it, thank you for playing. :)
Thanks too for spotting that typo, I've fixed that now.
Is it possible to make somekinda button thats hide feeder girl lvl and "She get new feeder lvl" window? Just make it less obvious thats she is feeder.
Sure, I can add that as a setting.
Funny how some want more info in the girls "cards" (<-me) and some want more stealth XD
Unsure if this is intentional game design, but I cannot propose to my live-in gf because she's immobile and we can't go on a day trip. Are you supposed to use medication or is this an oversight?
Right now, the marriage system (including both the wedding & the engagement) is only accessible if both parties are mobile, but I would like to add a separate system to handle immobile characters. Before I start work on the next big feature, I plan to release a smaller update with improvements to the new systems added in the last big update. This'll be one of those improvements.
Played around with Marriage some more.
I found that you can ask your wife to move out, further you can delete her from the game. Your character then becomes a kind of widow(er) and even if you buy another engagement ring you cannot give it to anyone.
Guess all of this gets sorted once "Marriage" gets updated.
Happily playing, without marriage, in the meanwhile - there is so many new and enjoyable events in this update!
I'm very excited to see where this goes! I did wonder one more thing: does the wedding flavor text change at all depending on size/who is invited?
The flavour text changes based on the decisions made in wedding planning, but not character size, which is a missed opportunity! Thank you for this suggestion, I think I'll add that.
some additional info about marriage and divorce here: https://itch.io/post/15106709
Not sure if you are aware of this bug but when you make your own carer immobile, nothing happens and she continues to serve you even when you make her enormous. Not a huge deal for me but it's something I noticed since I started playing last patch. Love the game and the update!
Even more than that. You can painstakingly spend time getting her to blob stage and the descriptor will even describe her as being in a facility even though she's still in your home/the care home with you.
Thank you for flagging this, I've changed how it works such that when your carer becomes immobile, she is now replaced by a new council carer. If your carer is your partner, she'll be cared for alongside you, otherwise she will be sent to Gentle Meadows. I've also added the progress bar to the next weight stage for carers.
That actually makes me kinda sad. There was dialogue specifically for an immobile carer talking about "the person they hired to help me help you" and other such lines of dialogue.
These lines only appeared when they became immobile, so now there's no way to see them because they're immediately sent to Gentle Meadows and get the dialogue lines for fattened up care home staff when you visit them.
Now there's no way to see those lines anymore. I think this is one of those things that could be fixed by my mobility scooter idea, as it would allow the carer to stick around and thus, allow those lines to be used again.
I'll see what I can do to make these lines accessible again!
I was playing the game recently and noticed that there isn't a choice during the "bake sale", "pub quiz", and similar "pink" events (except for the eating competition) to not eat, and no matter what, your character gains weight if you have player WG on. Is this meant to be intentional or is this just an oversight?
Also, as a suggestion, could implementation of saying exactly which personality type the girl you're talking to be added? Maybe as an upgrade perhaps? I know I enjoy some types a lot more than others, and it can be a little tricky to know exactly which type which character is, especially if you meet a bunch early on and only come back to them later.
Good point, now that you can opt out of eating on standard dates, it makes sense that you should be able opt out of eating on town events too.
I wasn't sure about including personalities on the girl cards, but I think adding the option to see them as an upgrade would be a good balance. I'll include both of these improvements in a small content update I want to release before the next big features are added.
While you are at it, you could also add eye color, skin color, hair color to the cards.
Would make it much easier to identify girls, especially when you haven't dated some individuals for ages.
Sure! I can get that sorted.
Something ambitious would be to make a feedee skill tree for feedee chars and of course feedees. Maybe each feedee type would have a few unique skills. Why should only the feeders have a skill tree?
I agree! I think something like this is becoming necessary now that the game lets you simulate being both a feedee and a feeder. Especially as upgrades that boost your working income and help with relationships are locked behind feeding girls.
What I may do is add XP gain to lots of different actions (including gaining weight yourself & exercising), then perhaps have four separate skill trees: Feeder, Feedee, Relationships & Fitness. The latter of those would help make exercise, weight loss & muscle development easier.
I'll probably remove all upgrades that boost income entirely and replace them with a better employment system that has multiple jobs, promotions, etc.
You might be commenting on the wrong game, lmao.
Yeah dont know how i did that woops
I just thought of a great suggestion to give you. You know how the town obesity rate descriptors sometime mentions mobility scooters?
It'd be awesome (hot) if you added a way for the girls and the player to get one. My idea is that a mobility scooter, when bought, would allow the player or the girls to leave the house when they're at the immobile weight stage.
You could even allow it to be bought ahead of time from high street shops and let the player toggle when they're using it and when they aren't, creating some tantalizing dialogue where the player buys it even though they're skinny and slowly fill it out as they gain weight.
And it would take a persuasion check to convince a girl to get one. One that gets increasingly easy to pass as they gain more weight. And of course, a feedee girl will be far more willing to get one even when skinny, being turned on by the idea of never walking as a way to burn less calories.
Just an idea I had when my hand was in my pants.
Had to chuckle at the last sentence
Good idea! I like that it'd open up the town to immobile characters, as that part of the game can feel quite limiting. I'm envisaging a reluctant girl using it of her own volition more & more as she gains weight and gets closer to immobility.
I like the idea, but also think it should maybe not be available to enormous characters.
Also, have you ever considered making the game override barely mobile player characters' trips out? Like how sometimes asking a barely mobile girl out would have her ask you to come to her place instead?
That makes sense; if a character is fat enough to need a care home, they are probably past the point of using mobility scooters to travel into town.
Overriding the player's decision at barely mobile could provide another advantage to owning a scooter or high fitness, as both of these could allow the player to overcome it. I'd like to introduce player Dizzy's addiction, which might work similarly - the player would have to pass a roll check to see if they can do what they want to do.
Top model could be floating mobility pads, wall.e style! ;)
Better yet, that particular model could include portable medical equipment like an oxygen machine and whatnot, allowing even enormous and ultra obese characters to move through the town as long as they're escorted by a carer or a fiancee, then return to the Care Home at the end of the day or whenever you're done doing stuff in town. Of course, ultra obese would be THE upper limit even with the fully upgraded model in this hypothetical.
You could have mobility scooter/hover chair upgrade packages unlockable either with feeder level, feedee level (if that ends up being added), or purchaseable with cash. The latter most option would get exponentially cheaper as the town's obesity rates and the nation's obesity rates go up as local subsidies and national subsidies come into play to assist a burgeoning populace get around.
Eventually, at really high obesity rates, you can get to the point where almost every girl starts barely mobile or immobile and has a mobility scooter of some degree of upgrades depending on personal income level and personality type and actually skinny women are as rare as gemstones. And best part? They would know it, having dialogue about feeling insecure being so small compared to everybody. (A bratty personality type might be more likely to have a higher upgraded model to start with, with the implication being that her dear old daddy/mommy bought it for her.)
The idea being that what starts as a simple mobility scooter would end up being this advanced contraption stocked with medical equipment, a portable feeding tube (usable on dates at any location on both girls and/or yourself), item storage, and whatever else our collective gooner brains can cook up.
I put way too much thought into gooner stuff bro... I hope the dev at least sees this so my embarrassing horny thoughts at least get used for something other than humiliating me.
Interesting ideas! It does make sense that mobility scooters become normalised when obesity rates are high enough, and that the girls you encounter will already be using them.
I do plan to flesh out the obesity rate content, with alternative ways to boost the national rate & the chance to see the impact in an explorable London (which will be a playground for new tasks Dizzy's will set you in their plans for world fattification).
Changing character dialogue based on the obesity rate would be fun too, and may well be something I do in future!
I notice as the player gains weight, older observations dont go away. Example: a barely mobile player that has a belly that should hang to their knees will get the accational *Looking down, your belly now slightly obscures the view of your own belt buckle.* when the buckle ought to be long gone.
Good point, I've just released an update that fixes this. Thank you for reporting it!
Another suggestion I'd like to mention is making the feeders keep their aggression when you're immobilized and living with you... and I guess the feedees when they're immobilized and living with you too. Personally I think that anyone immobilized shouldn't be able to refuse the hose as well, but that might understandably be stepping too far into non consensual territory.
I agree, I'll improve how often your live-in partner/wife suggests doing something together & also have them suggest hose feeding directly (if they're a feeder).
hitting the bug-exploit-jackpot hard
Many thanks for spotting and reporting this! I'm away from my PC for a few days but I've just come up with a fix using a code editor app on my phone & uploaded that. Hopefully that solves it!
Just tested it with a "fiancee" & living together, the day definately progresses when you just relax after eating!
Hope it works for non fiancees too. Guess it should?
Thank you for testing and confirming it's working properly. The code for this is the same for all partners you live with, so if it works for your fiancée, then it is working fine now!
Thanks for these bug reports, I really appreciate it. I'll make sure those get fixed as soon as I'm back home.
These bugs are now fixed.
Loving the update and all it offers.
I remember the thought of more fantasy partners being mentioned without being intrusive, and i wanted to know if you had thought about adding furry (In my case scalie) options as extra descriptors in create a girl that just can't generate naturally?
I think it would be a cool Halloween update idea and maybe it could be added as a toggle similar to player weight gain and the additional body types.
I mean as long as I get my chubby calie girls added in i'll be happy. But, yeah I can see it being a halloween update, as lon as it's not on a time limit.
I guess when the game finally receives built in mod support, you could make one that turns this game completely furry/scalie mode.
I don't really want it to be turned completely furrie/scalie. I'm not talking a complete overhaul or anything, and i wouldn't want an update to force it on anyone since I get why it could be a turn off for others. I'm mainly just thinking og a basic toggle or something.
To add onto this, I wonder if you can add customization options to change how generated girls generate, like being able to increase/decrease the height limits and (in this guy's case) a "furry" mode.
Good idea, I can add some settings when starting a new game that control how girls are generated in the town.
Thats good news!
Will it include %age chances of generating certain character traits and personalities?
Wonder how this will be handeled when you travel to a new town - would the game ask you to choose those settings individually? would they be global for your current run?
I'd be happy to make this as in-depth as players want it to be, so I can certainly include the likelihood of traits and personalities as options. I can also make it configurable for each new town you move to.
Agreeable as always you are ;) I do not want to overburden you but i just let my ideas flow!
Maybe have a standard and advanced mode, to not overwhelm new players with all the options when starting a new town/game.