Second Helpings
Second Helpings is a text-based weight gain/feedism dating sim set in a procedurally generated British town full of cute girls to date and fatten.
Features:
- Procedurally generated women with 16 personality archetypes, distinct appearances, dozens of jobs, and a wide pool of interests.
- Fatten girls from slim all the way to immobility.
- A detailed descriptive system helps you picture her changing body, with gain patterns (Apple, Pear, Hourglass, Overall) that determine where she puts on weight.
- Earn XP from successful feedings to unlock powerful upgrades that'll make you the doom of every girl's waistline.
- Sex scenes that change based on the weight, shape, fullness & personality of the girl.
Tips:
- Don't launch straight into feeding a girl you've just met. Win her over first or you'll be rejected.
- Try to guess what locations & conversation topics she might like based on where you met her and how she comes across.
- Avoid taking a girl on the same date twice in a row.
- The game autosaves at the start of each day but you can also create manual saves in the settings (one manual save per town - new overwrites old).
- If you mess things up with a girl, don't worry; there's a late-game upgrade that'll give you another chance with her.
Please let me know if you encounter any bugs!
| Updated | 2 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 4.6 out of 5 stars (86 total ratings) |
| Author | Taylor Applebrook |
| Genre | Simulation |
| Tags | Adult, bbw, Dating Sim, Erotic, feedism, sex, Singleplayer, Text based, weight-gain, weightgain |
| Average session | About an hour |
| Languages | English |
Development log
- Update 3 Post Release Bug Fixes6 days ago
- Major Feature Update 37 days ago
- Weight Loss Medication Now Available at High Street Shops75 days ago
- Which feature should I add in the next major update?76 days ago
- Major Feature Update 279 days ago
- Minor improvements and bug fixesAug 21, 2025
- Major Feature Update 1Aug 14, 2025
- Added the Ability to Delete Saved GamesJul 24, 2025

Comments
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Something ambitious would be to make a feedee skill tree for feedee chars and of course feedees. Maybe each feedee type would have a few unique skills. Why should only the feeders have a skill tree?
You might be commenting on the wrong game, lmao.
Yeah dont know how i did that woops
I just thought of a great suggestion to give you. You know how the town obesity rate descriptors sometime mentions mobility scooters?
It'd be awesome (hot) if you added a way for the girls and the player to get one. My idea is that a mobility scooter, when bought, would allow the player or the girls to leave the house when they're at the immobile weight stage.
You could even allow it to be bought ahead of time from high street shops and let the player toggle when they're using it and when they aren't, creating some tantalizing dialogue where the player buys it even though they're skinny and slowly fill it out as they gain weight.
And it would take a persuasion check to convince a girl to get one. One that gets increasingly easy to pass as they gain more weight. And of course, a feedee girl will be far more willing to get one even when skinny, being turned on by the idea of never walking as a way to burn less calories.
Just an idea I had when my hand was in my pants.
Had to chuckle at the last sentence
I notice as the player gains weight, older observations dont go away. Example: a barely mobile player that has a belly that should hang to their knees will get the accational *Looking down, your belly now slightly obscures the view of your own belt buckle.* when the buckle ought to be long gone.
Another suggestion I'd like to mention is making the feeders keep their aggression when you're immobilized and living with you... and I guess the feedees when they're immobilized and living with you too. Personally I think that anyone immobilized shouldn't be able to refuse the hose as well, but that might understandably be stepping too far into non consensual territory.
ive found a bit of a bug/exploit: when youre living together with a girl and you hang out with her at home, when youre done and choose to just relax instead of taking her to the bedroom, time will not advance- meaning you can just repeatedly feed her multiple times a day without the day ending
hitting the bug-exploit-jackpot hard
Many thanks for spotting and reporting this! I'm away from my PC for a few days but I've just come up with a fix using a code editor app on my phone & uploaded that. Hopefully that solves it!
Just tested it with a "fiancee" & living together, the day definately progresses when you just relax after eating!
Hope it works for non fiancees too. Guess it should?
Thank you for testing and confirming it's working properly. The code for this is the same for all partners you live with, so if it works for your fiancée, then it is working fine now!
thanks for the incredibly fast reply and fix! (though im almost regretful of pointing it out) Unfortunately another bug ive noticed is that when you use the regression device, if the person (this happens for both the player and the npc) ends up back at the dizzy lab, theyll end up stuck at 0.00% to next weight stage at whatever their stage was before (like if they were blob 4 before the regression, theyll be blob 4 again as soon as they go back to the lab), and will not gain weight anymore.
Another small bug ive found is that even when the persuasion is at 100% chance for tube feeding, it will still fail quite often
Thanks for these bug reports, I really appreciate it. I'll make sure those get fixed as soon as I'm back home.
Loving the update and all it offers.
I remember the thought of more fantasy partners being mentioned without being intrusive, and i wanted to know if you had thought about adding furry (In my case scalie) options as extra descriptors in create a girl that just can't generate naturally?
I think it would be a cool Halloween update idea and maybe it could be added as a toggle similar to player weight gain and the additional body types.
I mean as long as I get my chubby calie girls added in i'll be happy. But, yeah I can see it being a halloween update, as lon as it's not on a time limit.
Loving the update, the feeder interactions I've had have improved the game completely! Just one thing I would like to note, when the player character has sex with a feeder it feels odd to me that the player is still holding the reigns when it comes to the pleasuring acts. I think it would make more sense if the feeder woman were doing most of the pleasuring to the player character, especially when the player is in a stuffed state (which it seems that effect doesn't really factor in, there's no dialogue reflecting how full the player is). A change up of the feeder sex interactions would help the dynamic feel more fleshed out.
Getting into the endgame activities has been fun, albeit not really being into immobility myself. But this game has so much to offer and I can't wait to see it expand even more!
I completely agree that those sex scenes don't currently feel right.
My plan is to make sex a lot more involved, so it plays out like a mini game with different positions, acts, locations, a bigger impact if the player/girl/both are stuffed, eating during sex and absolutely who is leading it, especially with feeders or an immobile player.
Personally, I'd prefer that any sort of minigame like that would remain an optional setting. You gotta remember we're playing this game with one hand, lol. Anything you make has to be doable one handed.
I'm really loving this update so far! I love all the new personalities, and am trying to do a run with each one just to see the dialogue changes. I also really like the new living arrangement mechanics and the girls calling me--those feeders are especially aggressive LOL. The living arrangement stuff is fun because I've always timed my Gourmand upgrades to them. The new "post game" content is pretty trippy, but it's still a fun loop to go through.
I'm not sure if this is per se a bug, but I noticed that feeder and feedee girls get upset once I/they have grown out of certain activities on the day trip dates. Would you consider ever adding more detail to some of those interactions? I would think in a specifically kinky relationship that the feeling might be different. Another thing I'd note is the balance with the feeder girls seems a bit steep, they very quickly go up in feeder levels and tend to go hard. I don't assume they have to pay for their levels with money like the player, and I guess I haven't looked but is their XP curve the same as ours? It might make more sense or smooth things out a bit for them to have an increased XP cost per level.
Thank you! :)
Good point regarding the day trips; they need to handle the new personalities better. I'll add some feedee/feeder-specific reactions to these in the next update!
The feeder girls do level much faster than the player, but my thoughts here were that you're the only character they get to fatten, whilst the player can fatten & gain XP from many girls. I tried to tune it so the feeder girls reach the level cap from fattening you. I'll have another look at it in case they get there too quickly.
I think some were gaining multiple levels in one session, which might be WAD so I don't know. It might also be a taste thing. I'm more of a fan of the "slow burn" so it caught me off guard, haha.
Another question if something is WAD: I'm playing a scenario where both me and my wife have become immobile and housebound. A carer is assigned to both of us. I'm only able to order food for myself and the carer, my wife does not eat anything, and the only interactions I can have with my spouse are us chatting. When we chat, the only topic that comes up is her family. Is this intended?
Handling you & your partner spending time/eating together whilst you're both immobile needs some more work. I'll create some specialist functions to enable your carer to feed you both.I unfortunately underestimated how long the update would take to finish & it ended up being a big rush near the end, trying to get it ready for the Christmas deadline I set myself. It could definitely have used some more time in the oven & I think my next task will be a smaller content update to tie up loose ends.
This smaller update would also include the improved day trips you mentioned previously & the ability to break an engagement/divorce your wife. I may also throw in the ability to fatten feeders & have them take you to Dizzy's.
Thank you for your candor and transparency on the subject! I'm sorry you felt in a rush near the end there, I'm still very happy with the end result and will remain excited to see where this game goes!
my only suggestions are more things to throw in with Dizzy's, like feeder's fantasy, events and so on.
Sure! I'd like to make this location more interesting.
i have came across a bug with the feeder girls! When they unlock dizzy’s themselves literally nothing happens! Even if you wait awhile there is nothing.
I didn't present it very well, but this upgrade allows them to start hose feeding you doughnut batter, which is extra fattening.
i wish they could actually run Dizzy’s and get the player addicted to it?? Please :3
Sure! That's something I'd love to happen, for the player to experience Dizzy's addiction & for the feeder girls to revel in it as they watch the player helplessly succumb to temptation and fatten themselves with Dizzy's doughnuts.
It would also allow access to the Dizzy's town location even if the player hasn't unlocked it yet. I'll try and include this in the next update.
I encountered an interesting problem with the endgame area:
!SPOILER ALERT! for players.
I tried using the regression device, and it reduced the girl to hyper obese. But heres the kicker: she ended up at 100%, and immediately got sent back to dizzy's. It's replicable, as i tried twice.
This is fixed now; she'll lose significantly more weight from the device and avoid the trigger.
I saw some people talking about ways to fatten up the new feeder girls and I think I have a pretty neat idea: Tell them that you'd only eat if they eat with you with a chance based off of your feeder convince chance.
Good idea! I think that might be how I do it, plus making them vulnerable to Dizzy's addiction.
a way to "turn the tables" on them down the road, like overwhelming them with your size with some special stuff (dizzy's) in the feeder tube, perhaps?
That sounds like a hot idea! I might incorporate it in the new sex system I want to build, which could include both pinning a girl with your weight & feeding whilst making love.
Hello, first I would like to say that this is absolutely fantastic and I already consider it one of the best weight gain games out there! This game is amazing and every update has absolutely blown me away with the amount of content that gets added.
Also, I've noticed girls with the feeder trait still appear regardless of if player weight gain is enabled, and if it isn't you still feed them but they never gain
Thank you for the praise & flagging this issue!
I've investigated & found how this happened: it should now be fixed. Any feeder girls should also be removed when you next load your save.
Love the new update! There's three ideas that I'd like to share
Hope to see more from this game in the coming year since it's easily one of the most enjoyable games of this nature I've played! :)
Agree with number one - these characters also having to watch their weight would be cool. Although it should be ultra hard to convince them to dine or gain with you.
Disagree strongly with number two - that would take too much control away from the player, DDD should be a strong monopoly!
Disagree strongly with number three - girls changing their personality would be super confusing and you may end up with a lot of characters with the same personality after some time.
Thank you! Glad you're enjoying it. :)
There's been quite a lot of demand for fattening feeders, so that will definitely be included in my next update.
I want to make Dizzy's addiction more complex & also have it affect the player. That could work well with feeder girls running the shop instead of the player; they would unlock it as a date location, then try to persuade the player to eat there and become addicted to the doughnuts.
I've thought about your third idea a few times before, but you're right that it would be tricky to implement. May happen someday, though!
1. Guess all agree on the feeder personality then.
2. The way you describe DDD upgrade could work because it is more of a fork you choose then something completely out of the players control. Date the feeders and submit or turn them down in the first place if you want to stay the dominant one.
3. Still dislike the personality change idea.
I fear this would become rather incomprehensible.
Please if you do it, make presonality changes optional!
Learning to love how a character behaves and reacts and then it suddenly changes is confusing.
Not to worry, if I do add a personality change mechanic, it won't be something you can trigger by accident. It'd be something the player would have to consciously pursue & would probably be a gradual process.
That personality change cannot happen accidentially is a good idea. + it should be reversible.
I think that you could add someting to having more than one feeder with you and maybe the same with the feedes, it could be interesting something were your feeder encounter that you have another feeder and something happening or something like that (sorry for my inglish and good game)
Good idea, I would like to add some interactions between non-player characters in future. Watch this space!
Is there a way to remarry if you have already fattened up your partner in the medical home?
Not right now, but I would like to add a way to divorce your wife or break off an engagement. I'll include that in the next content update. It is possible to return your partner back to enormous & the care home using an item in the endgame shop.
Is divorce currently not possible at all? - or just impossible at a certain weight level?
If it is not possible at all (have yet to play to that point to experience it myself) i suggest that it should be very easy to do but cost a fortune, like: half your beloingings for instance.
Also i think this should be very high up on the list of updates to keep the game open after you "completed" it.
It's not currently possible at all & I agree it should be a high priority. I'm thinking of adding a location in the town that'll let you divorce your wife (maybe a solicitor's office at the town square). Good idea with the cost; it shouldn't be something done lightly.
I notice that when you have more than two girls in the endgame area, they can randomly pop up around town again.
Thank you for reporting this! I released an update earlier which should hopefully have fixed it. Did you experience this on the latest version? (4.10)
i believe so, been playing since i left the comment.
I've had another look and added an extra safeguard to prevent this from happening. Thanks again for helping me solve this.
Not really a bug per say but I do feel like feeders should make more/contribute more once PC becomes immobile. Also I'm sure you're already working on it but having a feedee upgrade system seems appropriate now too. Something to help lose and gain weight faster, gain and lose fitness faster and make feedees want to feed you more would be cool.
I hadn't actually thought about a feedee upgrade system! It's an interesting idea.
I might add the ability to create feedism porn to generate income whilst you're immobile.
It would make the game feel more robust but it's only if it's in your interest. At the current moment, if you interact with a feeder there's no way to really level up your OWN feeder perks aside from self control obviously, but I'm also of the impression that if you continue to deny them dates they'll lose interest. For me at least, this means that I kinda wanna hold off on even MEETING feeders until I finish my OWN feeder perks and then indulge in gluttony after I've made enough passive income from Dizzy's.
Oh and speaking of I do think there's some bugs for being a feedee and getting meals from feeders. I'm assuming the feeders are supposed to pay always but certain events like the town food festival and the bake sale still deduct money from your total.
That does make sense, it'd help make being a feedee feel less tacked on if you could earn XP and upgrades from gaining weight yourself. I'd like players to be able to play how they want without feeling like they're missing out by doing so.
Alternative ways of making money could help, so you don't need to rely on the doughnut shop or feeder upgrades that boost money earned.
You're right that it didn't make sense to still have to pay for those events when with a feeder. One of the bug-fix updates I released this weekend addressed that, so hopefully those are showing up as free for you now (when you're there with a feeder).
Aye. I'm looking forward to the feedism video idea you mentioned as well as whatever else you do with this game. I really do enjoy it already, you've done a marvelous job.
Funny i did not paly that route at all, but it is great that there are many routes to play that go in completely different directions - this is becoming a true RPG!
I have an issue where the Dizzy's Delight Concentrate that you can buy at the rewards shop doesn't really do anything, certainly not as much as the version from the daily task that you can get randomly. Does it have a different use other than for straight up gaining weight? Because right now, the doughnut batter mix is more fattening and I don't know if it's intentional or a bug.
Thank you for flagging this!
I've had a look & the Concentrate wasn't scaling very well compared to the batter as it delivered a fixed amount of calories. I've changed the calorie calculation to be the same as the experimental feed when used on residents, whilst retaining the old fixed value if used on girls in town (the standard & batter mixes both get a calorie buff when used in the new area).
Alright, neat, thanks for the quick response!
when I asked a feeder to move in with me while I was immobile they ended up bedbound because I already had a carer (this would probably happen with feedees as well), fixed by becoming mobile for a while
Thank you for finding and reporting this! I've just released a fix. If you already have a carer and you ask a mobile girl to move in with you, she will now replace your carer.
Is it normal because im on mobile when i try to save or no?
Are you using the incognito/private mode on your browser? That might be blocking the save function.
No I'm using the normal mode
Hmm, you could try a different browser to see if that fixes the issue.
It sometimes happens on Pc aswell. I had to restart the Browser to save again. Make sure to keep your Autosave up to date, so you wont lose progress tho
i wish there was a feeder type girl, that’d be cool seeing your own character get fattened if they have no self control.
There is 4(!) of those characters - and they totally stay fit themselves.
see here: https://taylorapplebrook.itch.io/second-helpings/devlog/1152394/major-feature-up...
Found a slight hiccup with the new late-game stage features. Will try to explain without spoilers:
When given a daily task, if you haven't taken any other actions in the facility yet, visiting the girl to perform the task results in a loop where I can only click the "let's get started" dialogue button over and over. Having trouble reproducing this one consistently so may have been some save migration one-off - I am on a v3 save which is otherwise working well.
Another minor issue: When using the downloaded version of the game via itch, going "Back to Main Menu" causes the game to crash.
I wasn't able to replicate the task issue, unfortunately, but I think I might know how it happened, and I've made a small change that I'm hoping will fix it for you. Let me know if you see it occur again!
I've also changed the buttons that load the main menu; these should work fine on the downloaded version now.
This newest update made this game even better! I hope there will be more planned with the new area, esp. with the manager.
I also ran into some bugs as well:
1. When I had a woman move in with me then later on married and fattened into the new weight stages, she had the physical description of being in the new area while still being in my home. And when I kicked her out to move her into the new area, I still had her number on my phone, and could still bring her out to the city even though she was beyond immobile.
2. I had another woman who I fattened into the new area show up as a random encounter in the city. I only noticed this when I had my city get to 99% obesity rates, so I don't know if this can happen before then.
I'm glad you're like the new update & thank you for reporting the bugs you found! :)
I'm thinking of adding an advancement system to the new area that unlocks interactive versions of some of the things you see when you explore the place.
Those bugs should be fixed now.
I've changed the code to handle women at the new weight stages that aren't in the care home or the new area. You shouldn't be able to go out with them anymore, and they should be lined up for transfer to the care home either when you next visit them or at the start of the next day if they live with you.
I've also fixed the bug where you could encounter women assigned to the new area in town.
Thanks for the quick fix! Being able to interact with the things in the new area and having an advancement/promotion mechanic would be awesome!
Also, could the new area also have a small passive bonus like when you get an affection bonus for every woman in the care home? Maybe it could be an entirely new one so having a mix between the two areas might be beneficial?
Anyway, I have some more bugs to report:
1. These fixes worked like a charm! But now I have my in-game wife as both a resident of the care home and the new area at the same time. I think this problem is just unique to me however, so I don't think this one requires any action unless you feel like you need to.
2. When a woman reaches her final goal and the manager comes out to say so, it feels like it's the final milestone and final bonus as well. However, afterwards you can still get a milestone bonus for every stage beyond the supposed "final stage." I have a woman at stage 72 and have gotten a bonus for every one of them. IDK if that's intentional, but it feels like it's not.
I totally agree that the new area needs a bonus to encourage players to fatten as many girls as possible to the final weight stages.
What I'm thinking is tying it into the potential new advancement/promotion mechanic. You'll get a small bonus for each milestone & then a big bonus once you reach the final scene. There would be a large penalty for moving a girl back to the care home to prevent players from obtaining the milestone bonuses, then inducing weight loss to earn the care home's affection bonus.
Your best bet to remove the duplicate wife might be to make her mobile again, then remove her from the game via the delete button in the phone (make sure you do a manual save first to be safe).
My original design behind the milestones was to allow players to continue to be rewarded for weight gain for as long as they wish. I added that final scene to mark the end of the dialogue & description changes. I'll add some text to explain this.
Turns out the wife was not a duplicate, but the same person. They gained weight at the same time in both areas. Anyway, I got the one in the new area moved back into the care home and then got her back into the new area and that fixed it. Also thanks for adding additional text for the end scene as well to help clear that up.
I was also thinking the same thing when it came to the advancement/promotion idea. Feels like the best way to unlock more stuff in the new area, with the interactive scenes being the bonus for players and maybe some other stuff inbetween and after you reach the max.
Anyways, thanks again for all these awesome updates! Can't wait to see how much this game grows over time! ;-)
question is there any way to also fatten the feeders or do i have to get the donut shop
Right now, the feeders can't gain weight. But this is something I will very likely add in a future update, as there seems to be demand for this.
the medical mastery buff doesn't seem to work on the player
You're right, it was only working on girls. That's fixed now.
played an hours worth of the new update and holy shit! It feels so much more realistic already some of these QoL changes are much better as well, one thing I have to report about tho is I’m not sure how to give items to people, I’ve managed to do it twice on accident, since then I’ve tried to recreate it and can’t seem to do it. am I being stupid and is it explained in the dev log?
you give presents on dates ;)
Just scratched the surface but i already have to praise this!
Like that you can now talk to the characters even when you are already throught that phase ;)
Did not expect an inventory system that sophisticated, love to explore the shops and find the perfect gift!
Girls approaching you ie. calling you, also feels great.
Also i'm very thankful that it has gone even more "open world" and that the "dating sim" part is very strong now!
the list of things i like could go on ... but for now - my dearest regards!
Glad you're liking it so far!
I'd love to keep going in the 'open world' direction. I want players to have lots of choices available to them and plenty of systems that interact with one another.
if a dizzy's employee gets immobilised (or otherwise fired) you have to get rid of every employee to replace their time slots on the schedule as every new hire will take the same slots as your previously newest employee
I've sorted this out too, thanks again. :)
if you get a feedee to move in with you they'll keep going to work even if they're immobile and them getting forcibly moved (care home) just changes their job title
edit: also specifying this is a dizzy's employee
another edit: they're both at home and in the care home
It turned out that Dizzy's employees weren't resigning when they became immobile if they lived with you. Thank you for letting me know, that's fixed now!
if you go to dizzy's with a feeder you can tempt them to try it and they'll be addicted, though aside from the "I need it" prompt it seems to function like it's supposed to
I've also fixed this bug in update 4.4, thanks again for your bug reports. :)
Found another bug. I tried to leave for a new town after successfully 99% the current one. It sent me to a version with the home screen, except blank with no buttons to press, effectively causing a soft lock. The only way out was to reload the save from before I moved.
Shame. I really wanted to see what happens when the national rate reaches 100%.
you can pick autosave and it saves with new town
Thank you for the bug report! This is now fixed in a small update I've just released (version 4.4).
if you run into a feeder in town everything (including the bedroom) will play out like you're the one feeding them (none of their stats seem to change from this)
Thank you for finding this! I've just released an update that fixes it (4.4).
Just noticed the update - glad that some initial bugs are already fixed.
Wondering Can i savely load my old towns this time?
Will the old saves get the new features?
(i rmemeber last update pretty much broke older saves and did not upgrade them with new features either.)
[Ps.: first i wil start from scratch.]
The update should hopefully work with your old saves, but I recommend exporting your game data first, just in case.
Please let me know if you run into any problems. If you do, I'd be happy to send you the old version or try updating your data to work correctly with the new one.
Wow you would rly do all that for us!
I have saved version 3.16 via saving the game frame only and i can run it just fine.
Tho i think i will never go back.
Having completed all my xmas shopping today so i have time for gaming until xmas eve. Then a splendid stuffing session will take place in real life ;P
Great work on the new update! I've been playing occasionally on an iPad, and there seems to be a bug with Webkit-based browsers. When the game-output div has some text content, and it gets updated with fresh content, it won't always fully redraw. This means that some of the old text lingers on the screen if the new text is shorter than the old text.
This seems to be a known issue with Webkit, and the workaround is to do a funky little dance with hiding the content, refresh it, and then forcing it to re-layout by accessing a layout-sensitive property.
I've tested a fix for this locally by wrapping changes to game-output into two functions. Anywhere you assign the game-output's innerHTML, I use the setGameContentHtml function, and anywhere you assign the game-output's innerText, I instead use the setGameContentText function.
This seems to fix the issue, and the game-content div properly redraws in the testing I've been able to do. Hope this helps!
function setGameOutputHtml(inHtml) { const gameOutput = document.getElementById('game-output'); const oldDisplayValue = gameOutput.style.display; gameOutput.style.display = 'none'; gameOutput.innerHTML = ''; gameOutput.innerHTML = inHtml; gameOutput.offsetHeight; // force re-layout gameOutput.style.display = oldDisplayValue; } function setGameOutputText(inText) { const gameOutput = document.getElementById('game-output'); const oldDisplayValue = gameOutput.style.display; gameOutput.style.display = 'none'; gameOutput.innerHTML = ''; gameOutput.innerText = inText; gameOutput.offsetHeight; // force re-layout gameOutput.style.display = oldDisplayValue; }
Many thanks for bringing this to my attention and coming up with a fix!
I'll try and get this sorted soon.
What an update! Beautiful work.
First of all, new update is so good, love new features And for the second, is there a way to fatten a feeder girls?
Thank you! There's currently no way to fatten feeder girls, but I would like to add a way to turn the tables on them in the future.
How do you trigger a feeder moving in witj you? I can't seem to get it to happen.
Edit: Nevermind. Figured it out.
i noticed the weight, calories and bmi show as: NaN after they go immobile.
love the game otherwise.
There was a bug that caused this after you hose fed the Eager or Devoted Feedee personalities (that is now fixed). Hopefully that's what happened with you! Let me know if not & I'll investigate further.