Second Helpings is a text-based weight gain/feedism dating sim set in a procedurally generated British town full of cute girls to date and fatten.

Features:

  • Procedurally generated women with 24 personality archetypes, distinct appearances, dozens of jobs, and a wide pool of interests.
  • Fatten girls from slim all the way to immobility and beyond.
  • A detailed descriptive system helps you picture her changing body, with gain patterns (Apple, Pear, Hourglass, Overall, Lipedema, Macromastia) that determine where she puts on weight.
  • Earn XP from successful feedings to unlock powerful upgrades that'll make you the doom of every girl's waistline.
  • Sex scenes that change based on the weight, shape, fullness & personality of the girl.
  • An optional player weight gain mode allows you to experience being a feedee or mutual gainer, including the chance to date female feeders.

Tips:

  • Don't launch straight into feeding a girl you've just met. Win her over first or you'll be rejected.
  • Try to guess what locations & conversation topics she might like based on where you met her and how she comes across.
  • Avoid taking a girl on the same date twice in a row.
  • The game autosaves at the start of each day but you can also create manual saves in the settings (one manual save per town - new overwrites old).
  • If you mess things up with a girl, don't worry; there's a late-game upgrade that'll give you another chance with her.

Please let me know if you encounter any bugs!

StatusIn development
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(123 total ratings)
AuthorTaylor Applebrook
GenreSimulation
TagsAdult, bbw, Dating Sim, Erotic, feedism, sex, Singleplayer, Text based, weight-gain, weightgain
Average sessionAbout an hour
LanguagesEnglish

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(+3)

Is there any way to mutually gain with a feeder girl?

(+4)

Not yet, Taylor is including it in the next update along with other polishing features

I can never get the game to actually save, it always loses all progression.

(+2)

It happened to me at first too, you can actually export the save and import it later at the extra button in the main menu, it will save in your files on the pc so you shouldn't lose it like that.

The issue is that it won’t let me get to that menu without losing all my progress.

Are you playing in an incognito/private browser tab? That can sometimes interfere with your browser's local storage. The next update (which I'm very close to finishing now) changes saves to use IndexedDB instead, which might help.

(+2)

I don't want to rush you, but could you tell us approximately when we could expect the next update?

Export and import again immediately to get around this.

The issue is that, after saving, if I leave to the main menu, everything is immediately gone, so I have no ability to export or import. If there was a export button inside the game settings then this would work.

(1 edit) (+1)

It's not actually gone. Load is greyed out, but you can still export your save. Then you can import it again and the load option will work.

Can someone tell me how to max out my profits from the store

(+4)

grind out about $20k before hiring anyone and spend it all on radio ads all at once, then hire all 3 positions

(+1)

What program did you use to create this game?

Just a code editor (VS Code) and HTML, CSS & Javascript.

(+15)

is there a patreon or similar where i can support?

(+9)

I don't have a Patreon, but thank you (& all who upvoted you) for being willing to support me in that way!

what is the max blob state?

Level 30

So what is the focus of the upcoming update? was wondering since the poll keeps fluctuating.

(+2)

Once Taylor finishes the polishing update, they'll close the poll, and whatever is on top at that moment in time will be what the dev works on next.

(+2)(-1)

I hope you add proper polyamory between the girls beyond the player character dating multiple girls.

Somehow sex and pregnancy won the poll. Is it still job and home update or will it be sex and pregnancy update?

(1 edit) (+6)

Once I've finished the polishing update (sorry that it's taking so long), I'll close the poll, and whatever is on top at that moment in time will be what I work on next.

Looks like Jobs & Home has pulled ahead again, but it's definitely a very close race!

(+2)(-3)

You opened Pandora's Box by adding the player WG option, I can't imagine it's easy to balance with the rest of the game. It's clearly not the focus of the game, but it's so well done that I can't help but greedily want to see it expanded even further.

With the WG player in the Dizzy facility, I think it'd be better if there were just a game over when the player reaches the same narrative endpoint as the other girls. That would better reflect how irreversible the process is painted in dialogue (it's not actually irreversible because of the metabolic thingy, but still), and if you're doing a feedee character, this is definitely going to be where you stop playing or start a new character.

Will NPC feeders ever get the ability to start their own Dizzy chains? They earn the same upgrade but it seems they never make use of it.

Have you ever considered starting a Patreon or charging for new builds? This is the best game of its kind and you're almost unreasonably generous by making it free!

(1 edit) (+3)

The Open World / Endless Game Concept is one of the Strongpoints of Second Helpings!
Do not want a good ending or bad ending and then you have to replay or load an old save game.
NO Game over plz

edit question: if the player character is in the labs and you have no catalysts is the game tachnically over or can the feeeders also get you outside again?

(+2)

You don't need any catalysts. Getting back outside is done by successfully convincing the feeder to help you escape. But the game does seem to be over if you entered the facility without an established feeder relationship and so are assigned the special 5th feeder personality, because your chance to convince her are 0% after the first two tries (which are 5%). Unless you're really lucky, this situation is a total lock on that save! I'm fine with this because you have to really go out of your way to end up in this spot.

What I like most about the player WG option in this game is how closely the player's experience mirrors the experience of the girls when playing the game normally, this was something that was done very well by the developer. At the narrative endpoint of the girls in the facility, they're not in any state to convince the player to help them escape. So, in my opinion, the same should be true for the player.

(+4)

It is possible to persuade your feeder to use the Metabolic Regression Device on you, giving you an escape route out of the facility.

(+1)

Thank you! I'm glad you think so highly of my game. :)

You're right that player WG has made development significantly more complex. That trend'll only continue with all the other features I plan to add.

With the narrative endpoint, what I'll do is add a message similar to when a girl reaches that stage, letting the player know they've reached the end of the visible changes.

Also, you're in luck. In the update I'm working on at the moment, I've created a system that lets the NPC feeders run the Dizzy's shop. They'll invite you there & you'll be able to experience Dizzy's addiction for yourself!

I don't have any plans to monetise the game, but if anyone did wish to show their support in that way, feel free to check out my weight gain stories on Amazon.

(+7)

I hope everything is okay! I had an idea/suggestion that I wanted to float, and maybe it could be a part of the jobs update whenever that comes out, but: should the player be allowed to work a shift at Dizzy's rather than their "day job" once they have a franchise opened? I imagine it could include a scene or event with one of the employees, maybe some fattening, and just boost the day's performance rather than result in direct compensation.

Love the game and I still check this page daily! 

(+8)

Thank you for checking in and continuing to support me & my game. :)

That's a great idea and would add a lot of depth to the shop. I'll include it in the jobs update as you've suggested.

I'm really eager to get this polishing update finished, close the poll and start working on something new now. It's probably ended up being as large as one of my previous major updates, but I do think everything in it needed to be done before I can move on. I think I can see the light at the end of the tunnel now!

(+3)(-3)

Will there be cheats btw

(1 edit) (+1)

Export the data and edit the save in a .json program is the only way to cheat right now mostly for money, XP, weight

I have obesified 14 towns, still only have 81.96% nationwide rate.
Is that normal? Or do you get more "rate" if you have more fat contacts?

(1 edit) (+3)

The national obesity rate increases have diminishing returns. I'll be making this less punishing at the upper reaches (where you're at) in the next update, so I recommend holding off on this for now.

The national rate is solely based on number of towns obesified.

Honestly, wouldn't it make more sense for the rate to go up *faster* as more towns get fatter? Since you're slowly gaining more and more of a following for Dizzy's with each established restaurant

(2 edits) (+1)

My logic was that the first jumps in the obesity rate are from the low-hanging fruit; the population that is most susceptible to becoming addicted and fattened by Dizzy's. As time goes on and the number of people who remain slim becomes a minority, those left are the more health-conscious, fitness-focussed types that are harder to corrupt. Especially when it becomes common knowledge how addictive and fattening Dizzy's is.

In a future update, I'll be expanding on this with the addition of an anti-obesity organisation fighting back against Dizzy's. You'll be able to lower the obesity rates, if you so desire, by working for this organisation, or you can work with Dizzy's to fatten it out of existence.

Ooooooh ok yeah that's fair

(1 edit) (+1)

15 for me and it's 83.66%.

I guess the rate is slower the more towns you obesify. 

(+9)

Hi! I just want to say how awesome this game is. you are extremely talented and your open communication with the community is really cool. 

One thing I would like to see is possibly "overpowering" the feeders? Maybe as a perk with the ability to feed with enough affection? Just an idea! 

(+3)

Thank you so much!

Watch this space, feeding the feeders will be coming soon. :)

(+4)

After some more playing and raising more the obestiy rate of the country a little more, I must give a few pieces of feedback.
First of all, It would be great for the girls to have more interaction with the environment, if they're in a place with a lot of chairs it could have some description of the creacking or even sometime they could snap a chair under their weight and have their reaction or similar stuff. Also stuff with the clothing, like wardrobe malfunctions or similar stuff. This probably is a tad difficult though.
Also, sometimes when entering the facility with only one girl in a new town and signing there's this bug where it will block on the "Let's begin" or similar text, The only fix I've found for it is reloading the page.

Lastly, I wanted to thank you again for making such a great game, I'm really looking forward to new updates and eager to continue playing.

(+1)

I agree, I think some environmental interaction would help make the size of the girls feel more real and consequential. It's definitely something I'll be including in a future update.

Many thanks for reporting that bug too, I'll get that fixed!

(+10)

This is shockingly robust for a text game, I can't believe I hadn't discovered it until now. I'll be following its development very closely!

(2 edits) (+1)

Hm, exports could use some modding friendliness. Might just me, but it feels like a lot of spaghetti code. Perhaps you could make some spacing between every girl and save so it's easier to mod (and cheat, I guess)?
Edit: it is doable, though, was able to make a girl 999cms, so it's certainly possible.
Edit 2: I wonder if you could make stomach capacity dynamic with the girl's height along with their weight. Modded heights aside, it just makes more sense for a 7ft girl to be able to put away more than someone who is 4' 10". Could be quite an immersive addition.

(+2)

I'll definitely take a look at making the game more mod-friendly and add some official support for that later down the line.

Correlating stomach capacity with height is something I'd like to do too, at least for the eating competition, etc.

(2 edits) (+1)

For some reason, I can't save the game anymore? I'm getting a "The browser's storage might be full or disabled" message. Odd, since I have a lot of data left in storage.

I switched browsers and got the same message. 

Edit: Seems autosaves work tho. 

(2 edits) (+2)

I also ran into this problem - deleting one or more saves is the current workaround.

For more info and the devs reactions read here:

https://taylorapplebrook.itch.io/second-helpings/devlog/1154258/update-3-post-re...

(edit: i fear that i will not be able to save soon but i still haven't reached 99% nationwide fluffyness. Knowing that this will be better in the next update.)

(+1)

That worked. I was completely confused by what was happening. Thanks for the help.

In the update I'm finishing up at the moment, I've switched saving from Local Storage to Indexed DB, which will remove the 5MB limit and allow you to have as many saves as you like. I'm going to try and get this released as soon as I can!

(1 edit) (+2)

Gentle Meadows Staff
Anyone has experience with them?
I got the "Take her somewhere private" and "suggest something more ...'efficient'" interactions.
Will they ever go out with you, fall in love with you or move in with you?
Or is the only way to get them out of the care home to immobilize and REmobilize them?

if not:
Would love to see the Carers in the phone contacts and interact with them like with dizzy's staff.
Maybe not instantly, but they could give you their number after you know them better.

(+1)

Good idea regarding adding them as a phone contact. That would help make fattening them feel less grindy. 

They don't currently have any of the advanced relationship stuff normal girls have. I can sort this out in the Jobs & Home update!

(+7)

Just wanted to let you know I appreciate how often you're seen here communicating to ppl dev! Its clear you got a vested interest in this game lol and I'm excited to see what you churn out next.

(+4)

No problem! Thanks again, everyone, for all your feedback, suggestions & bug reports. They're really useful to help me make Second Helpings the best it can be.

(1 edit)

How do you get the marriage ring? It's not in the first town

(+3)

Go to the jewelery shop. That's it lol.

&beware in the current version of the game there is no divorce, marriage rly is forever!

(9 edits)

Lol. I just kick her out and then remove/delete her from the game lmao.

I got married like 10 times by doing this. 

Who needs divorce when you can just thanos snap your wife out of existence? 

Tried a similar thing but the game still showed the family-name, so i assumed re-marriage is not possible.

(+9)

The good news is that I have a completed divorce system set up in the new version I'm currently working on. Hopefully it won't be too much longer before I can release it! (still ironing out fattening feeders, which adds a lot of extra complexity to the logic)

(1 edit) (+1)

... take u time, my game is at 80% NOR and i want to complete it before the update drops 😉

(10 edits) (+1)

I've been having a lot of fun with this game.  I've obesififed TEN whole towns already. Lol. Crazy seeing the national obesity level go from like 24% to 70%. I've also been enjoying the side story of the Prime minister Christina Burke in the news as she's slowly losing to Dizzys. 

Would be cool if you can actually meet her and or maybe actually date her as an option.

Edit: Before I forget, Isabella Canvendish too. Def want to see her gaining weight as well. "Can't beat them, join them." 

Def would be cool if you can date her as well. Would be funny seeing her rant about the national obesity level rising while stuffing her face with a dizzy donut at the same time. 😂

(+3)

I'm glad you like the obesity rate stuff! I'll be adding a lot more in this vein when I add London as an explorable area. That update will include Dizzy's missions to fatten up target politicians, journalists, anti-obesity activists, etc., who are making life difficult for them. You'll also see the impact of the national rate in London.

Although I probably won't make it possible to date Christina or Isabel (they're actually both characters from one of my weight gain stories), I'll definitely add the ability to date (and fatten) similar politicians fretting about how fat the UK is getting!

(1 edit) (+4)

I have been playing this game for a week and I'm absolutely loving it thus far.

May I asked how the feeder npc's/ the resistance chance works?

Because yesterday I tried one out, since feeders getting fattend up is something I like, so I got a sneaky feeder from the train station, went on a couple dates without food until they suggested and there was already "only" a 60% resist chance, after a couple more dates they jump to feeder level 12, my resist chance dropped to 10% and now the dates are just them feeding me 2 super size meals and I can't resist.

Still an awesome game just a bit of a letdown.

(+6)

Glad you're enjoying it & sorry the dates with the feeder girl were a letdown!

Right now, it's not actually possible for the feeders to gain weight at all; they exist solely to fatten the player as much as possible. Resistance chance is based on your affection level.

That's changing very soon, though. I've been working on an update since Christmas to improve the new features I added in the last big release & it's drawing close to being finished now. Many of those improvements are to feeder girls, including retuning resistance chance, a player appetite system that impacts this & the ability to fatten up the feeders. It'll be entirely possible for their efforts to completely backfire & (with enough cardio/weight loss medication) for you to stay slim whilst they are fattened up into extreme obesity!

(+1)

Thanks for the reply, sound like an awesome update to come.

Don't know if anyone asked you this bevor, but what's you're opinion on a mechanic were you can take a non feedee/feeder npc on a date were the player is the one stuffing themselves and the npc watches/comments and they can turn into fat admirers,feedees or feeders.

Whit skill checks were you show of while eating or try to convince them how good it feels to be full.

That's a popular request and something I will likely add in some form eventually. As there will be lots of new dialogue required, I'll probably add this option for the most popular personalities first (and probably just to make them feedees to begin with). 

Perhaps when I get around to the 'More Personalities' update option from my poll, I could include, say, three of the personalities and do another poll to identify which they will be.

(-12)

Can you ad some pictures or sound effects?

I may add some more sound effects in the future (beyond the phone ringtone currently in the game). Pictures aren't on the table at the moment, unfortunately. Creating them isn't my strong suit & by making the game text-only, I'm free to add whatever I like with no limits.

ok i understand 👍🏻 

(+5)

I really enjoyed the game; it's one of the best in the genre I've ever played, very well-rounded, but I was sad that my save was lost. I was at 98% overall in obesity. Maybe I'll play it in the next update.

(+4)

I'm really sorry to hear your save was lost, especially when you were just 1% off the 99% obesity mark! :(

Saves are retained in your browser's local storage, so if you've accessed the game in a new way, for example a different browser or device, then you might be able to recover the lost save if you go back to your original settings. Unfortunately, if your browser data was removed (such as through clearing browser history or using a private/incognito window), then the save is gone for good!

You can make a backup of your saves & transfer them between browsers/devices by using the Export Data feature, found in Extras in the main menu. I'll add a warning about this in the next update I release.

Okay, don't worry, I only noticed the extra afterwards. Like all "extras," I only thought something would be available there after finishing the game. One question: what happens when we reach 99% or 100%?

(+1)

When your town hits the 99% obesity mark, it'll be considered 'obesified', and you'll unlock the New Game Plus mode that lets you travel to a fresh town. Each time you do this, the national obesity rate increases, which will make new towns fatter to begin with and will change the news reports. I'll be expanding on this system a lot more in a future update.

I also noticed something, I don't know if it's a bug or something.

But when we are under the care of a caregiver assigned by the city and we also have a stationary partner, the partner doesn't gain more weight, only our character gets bigger. Is this a bug?

(+4)

I asked Taylor on this a couple months ago and this was the response: "Handling you & your partner spending time/eating together whilst you're both immobile needs some more work. I'll create some specialist functions to enable your carer to feed you both.

I unfortunately underestimated how long the update would take to finish & it ended up being a big rush near the end, trying to get it ready for the Christmas deadline I set myself. It could definitely have used some more time in the oven & I think my next task will be a smaller content update to tie up loose ends.

This smaller update would also include the improved day trips you mentioned previously & the ability to break an engagement/divorce your wife. I may also throw in the ability to fatten feeders & have them take you to Dizzy's."

It's working as intended, but it just needs work. Maybe it will be in the small content/polish update? I'm not sure, only Taylor knows.

(+1)

I understand, let's wait then, thank you very much for the answer >:< I hope the game continues to progress, because I really enjoyed it.

(+4)(-6)

a personal request.. (asuming its possible of course) maybe add shortstacks?

(+1)(-4)

Yes, definitely, I'd like women shorter than 4'10" to be added.

(+1)

Just create a custom girl that's short lol. That's literally an option you have in this game.

(+1)

How does anybody make money off of Dizzy's? I keep losing money even with one employer

(+7)

As a tip you should invest around 10k at first (I do it in radio), to get a lot of reach and with that you should be getting a little money at first. I struggled with it at first too.

(+2)

Marketing and Awareness are Everything.
+ More employees is better because they sell more.

(4 edits) (+1)

Pro tip:


Don't get the Dizzy's upgrade until you have enough money to spend on upgrading it. You need to spend a lot of money to make a profit with it. Then spend your money into marketing, that way you get awareness for your Dizzy's. 

The most successful dizzy's I run right now gets me at least 5 thousand pound per day. 

Also can also get awareness for your Dizzy's if you unlock the Dizzy's underground complex feature. 

(+2)

It would be great if it could be downloaded and run offline, is that an option available?

(1 edit) (+2)

You can save the frame the game runs in and it will download everything you need to run it offline. (Firefox)

(+2)

If you're on Windows, MacOS or Linux, then I recommend the official itch.io app (https://itch.io/app). This will let you download the game, run it offline & also automatically keep your local version updated.

(+9)

Honestly I think being able to feed and fatten up the Dizzy's facility manager might be fun. Maybe a dominant feedee type deal? I dunno.

(+3)

Sure! I'll make it possible to fatten her up in the Dizzy's London update. :)

(+4)(-1)

I've been completely in love with this game for the last couple of days, I don't even know where to start, it's just too good, from the descriptions and personalities, everything is really enjoyable. 

Although a few things that I've been missing are that maybe a few girls could never get around to enjoy the process or the weight gain (Or even hate it) at all, like, not even at the facility, maybe they even never even could begin to like you and you only ruin them somehow, I know it's difficult and not everyone's cup of tea, but it's a suggestion I guess.

Also, I wish there was more that couldbe done with the masses of lard that you end up in the end, even if making a girl gain literal tons is quite enough, maybe there could be some kind of events with them once they reach the max weight? Filling a chamber is great, but them bursting out that chamber could be great too, maybe at certain weights? Maybe even larger stages although they couldn't speak, don't know, maybe I just love huge blobs too much lol. Just spitting ideas at this point lol. Maybe even a few more than three dialogue options from them at the facility or something would be nice too. 

Other than those few things (Even if they are just funny suggestions) I really love everything else in the game. Cheers to you for the great stuff and I'm eager to see what you cook up next. 

Damn that's a long message, sorry.

(+2)

Thank you! I'll be expanding the facility when I release the future Dizzy's & London update, so you may well see some of what you'd like in that update. :)

Oh sweet! I'll be looking forward to it and patiently waiting for whenever it comes.

In the meantime I'll raise that country obesity rate to 99%, again, the game it's so fun.

Quick question, where do i buy/get the catalysts for the Metabolic Regression Device?

You can find those by exploring the facility.

How do you get the UK obesity rates up

(2 edits) (+2)

You can use the Dizzy's Delightful Doughnuts feeder upgrade to raise the town's obesity rate. Once it's at 99%, you can move to a new town. Each time you do so, the UK obesity rate will rise, making each new town fatter than the last (amongst other effects).

Other effects?

(+1)

Just the changes to Local News & the news on TV.

When moving to a new town will my fiance and contacts move with me

(+1)

Your fiancée should move with you, but the other girls will all remain in the old town. 

You can travel back at any time, but your partner won't return with you, she'll only follow you to new towns. That's something I'm looking to change very soon.

(+12)

I need this new update stat, this game is so good!

(+11)

Thanks for the motivation! I'll be spending lots more time working on the game soon, which'll help speed up development.

(+2)

Nooo way ... Skele soda   love your works

(1 edit) (+2)

Praising and Confession
Player WG is really beautifully implemented! Though initially i thought i would like the player character to be anonymous, now rly enjoying to play with Player WG ON - the player character having a profile truly completes the storytelling!
You won my sceptical self  over on this!

(+1)

Glad you like it! As it happens, I've been considering adding the ability to create a player profile even with Player WG turned off.

(1 edit) (+2)

New Town Suggestion
Moving to a brand new town is currently only possible when you "finished" another town ie.: raised its fluffyness rate to 99%.
The story behind this was never rly comprehensible for me.
Thus i think the conditions of beeing able to move to a brand new town should be changed.
Especially since this agreement https://itch.io/post/15378460 happened,
it might well be that there are already plans to change this?

rough ideas:
1. You have to pay a one time fee if you move to a brand new town.
The price for each following brand new town rises but does not explode, nor raise indefinately.
(5K for the first town; add 15% each following town; stop at about 100K)

2. You have to pay combined bills/upkeep every week for every town you have a steak stake in.

(+1)

My intent behind new towns was to act as a New Game Plus, so the 99% obesity rate requirement was just a way of measuring completion to unlock this.

I can certainly look at changing this in the future, when I start expanding how the obesity rates function.

(+6)

I think it would be cool to have an upgrade or something that allows us to see if a new girl we are talking to has the same personality as a previous girl we were with. So if we had a good relationship with a woman and we went out to meet another one, there would be a message upon seeing them that says something like

"The way this person talks reminds you of *insert name here*."

This way if someone wants to see another personality or wants to repeat the same one, they can quickly see if this person is someone they want to talk to.

(2 edits) (+5)

Good idea,
i would see it like this: if you learn to know one personylity type you can spot all others of the same type!

Would also be really helpful if personality, once discovered, was displayed in the character cards, as well as hair, eye and skin color, to identify each person more easily.

(Have suggested something similar before ie.: some mechanic that lets you see personality types.)

(+3)

Thank you both for your great suggestions.

As part of the upcoming polishing update, I've added an upgrade that lets you see a girl's personality in the phone contact screen and other girl lists. I'll expand it to notify you if a new girl you meet has a personality you've already encountered (as suggested).

Found the previous post and confirmation about this topic: https://itch.io/post/1514543 
(Searching posts on itch.io is hard.)

(-11)

Can you mabey add some images?

(+13)

Absolutely love this game I’ve just been playing it over and over trying to see every route and bit of dialogue. There’s a so much I’d love to see in this games future so sorry if it’s a lot.

1. I think adding more descriptions to the areas would really help a lot. Minor stuff like bar stools groaning as your girlfriend sits on them, her body bumping into bookshelf’s at the library, or her looking at clothes that used to fit her while shopping. These could even apply to you too while you gain weight

2. I’d love for the interests to be way more important to the girls personality. Maybe if she likes video games, you’ll catch her playing them or if she enjoys gardening, she’ll have a personal garden.
Some of these could even have events like cosplaying as a character for a convention. These could even interact with the weight gain like her cosplay not fitting anymore

3. Drama and conflict could really make the relationships interesting. Maybe she’ll over hear people mocking her weight or rip clothing while being fed. These could make her embarrassed or angry at you and maybe make her leave the date early. 

4. Enhanced clothing system would be great. Currently, clothing is only really there to get you out of the house if you eat too much. I’d be cool if you could choose different outfits like punk, sweater and jeans, workout. These could effect how girls see you and maybe they would compliment your fashion or feel like your not their type.

5. This is a big thing, that I’d love to see an acceptance system for weight gain. This is kinda complicated but having dialogue options that makes the girl become more accepting to weight gain would be so nice.
There’s a lot of personality types that I really like but end up feeling bad as they complain and hate what’s happening to them. My first play though was with a sporty girl and I just ended up feeling bad by the end. It would be nice to see them want to gain weight like if the sporty personality grew tired of all the exercise and just wanted to be gluttonous. 
I think this could really help with wanting to talk and interact with the girl outside of just feeding them. This is a dating sim at the end of the day and I think it needs more of a dating feel rather than just find a girl and make them fat even if they don’t want to be

I’m sorry for this massive dump, I just love this game so much and want to see more of it. It’s just too damn good and has so much potential. I wanted to avoid talking about bigger weight stages because I feel the relationship part of the game is way more important and I find the room size to be a decent ending size for now (though I wouldn’t mind the girl becoming so big she can be seen from the outskirts of town)

All around fantastic job with this game and best of luck for its future

(+9)

All your suggestions are great & things I'd love to add to the game, thank you so much for taking the time to post this!

Number five is definitely the trickiest & is something a few people have suggested, but will involve a lot of extra dialogue. I'm sure I'll add it eventually though, maybe personality by personality, depending on their popularity.

(3 edits) (+2)

Please be very careful with #5

Maybe there could be system, similar to the metabolic re-sequencer, that can change a characters personality completely ingame. Like some Psychologic-meditation inner-change crystal-ball ;)

Personally i like that charaters differ a lot from each other and think it should absolutely stay that way!

As said above: Evening personalities out makes them less unique and thus less interesting imho & Some personalities are already beautifully multi-faced and change their mind about their lifestyle and body perception in different situations!

(+5)

Not to worry, I'll handle this very carefully when I get around to adding it. It won't be something you can trigger accidentally & I'll make sure that each personality remains unique and true to themselves.

(5 edits) (+1)

4. Adding that clothing for the girls will be great! Going shopping for clothes with them alone offers so much potential content. So yes agree, everything around the wardrobe is welcome!

5. Sceptical about this one, characters changing their personality would be confusing for the player and realy hard to implement for the dev i guess.
Plus: Evening personalities out makes them less unique and thus less interesting imho.
Further: Some personalities are already beautifully multi-faced and change their mind about their lifestyle and body perception in different situations!

(+1)

I actually wasn’t thinking about clothes shopping for the girls when I made this but it sounds like it could be super fun. Maybe you could get a call with a “my clothes don’t fit” and you’ll have to go shopping with them. Could even allow for some more unusual outfits like maid dresses or swimwear that they’ll either love or hate.

For the personalities, my intention was never that they would completely change. A shy girl won’t suddenly become an eager feedee. I more so wanted a way for all personalities to be ok with gaining weight.
It could be subtle or more extreme  depending on the personality, but it’d be nice to at least give all girls a happy ending rather than a miserable one  

(4 edits) (-1)

We currently have 24! very differnt personalities with various jobs and unique looks - there should  be a special person one for everyone!

The variety and contrast of characters in this  game is great!
Paired with the procedural generation every person you meet feels unique!

If all personalities would be ok with gaining that would make them to similiar to be interesting. Evening the characters out is a very boring idea.

You want all the characters to agree to you? How boring is that!
Have you met a dominant feeder yet? 😜
TBH: if you do not like a person(ality) then do not date them! 😉

Glad we agree that scenes revolving around clothing are interesting!
Here again: I'm quite sure  some characters will love to go shopping and wrapping their expanding curves in expensive new clothes, some will be terribly embarrassed even going one size up.

Variety, Contrast and Uniqueness is what counts for me!

I like suggestions 3. and 5. a lot. I could imagine the baseline opinion of obesity being influenced by the regional/national obesity rate. Maybe it wouldn't have to change the entire personality per se, but just what some of the bold pink commentary lines would say. Could also, if player WG is enabled, effect a girl's opinion of you or how her affection grows.

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Leave the personalities alone! *stamps on the floor protestingly*😜
What's the point in having different types when they would all react the same?

I guess I wouldn't see it as completely changing the personality LOL, just altering some of the dialogue/opinions. There would definitely be a needle to thread to make sure that even if those opinions change, the personalities remain distinct. 

The answers characters give and the resulting dialogue is definately part of each personality. So when you change dialogue, you auto change the person.

That's why i like it as it is!

(+1)(-5)

So to be clear, this is purely a text adventure game with no images at all? Or am I missing something ? 

(+3)

Text Based for a reason

Deleted 32 days ago

Clothing Store is in the High Street Shops, Primarch (I think)

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