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I know this is a bit of a stretch but would it be possible to implement muscle growth? like have the girls lift weights to build muscle to better carry their fat bodies

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Fitness does that!
When your girls are above 50% fitness the descriptions for them change and there is quite some muscle in it! It also allows them to jog even at higher weights. Fitness further affects actions: gym, swimming, jogging, going for a walk and activities which take place in the bedroom!

... Status changes too to reflect the Fitness Level

I mean more than just a scale from 1%-100%

read above - there is much more to it then just the number!
There is a lot of Words describing how muscular the girls are, and many activities are affected by the fitness level.
Saying this because i like this aspect of the game very much.

Ofc more of the above is welcome, but there is a lot of it already in there!

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The game has something similar to what you describe in that girls can lift weights at the leisure centre and the higher their fitness percentage the more weight they can gain before becoming Barely Mobile or Immobile. But I could take this further.

I had a previous request for more muscle growth, and I was thinking about combining it with another suggestion for a cooking minigame.

As well as whipping up fattening meals & treats, perhaps there could be rare or special ingredients to create meals that induce other kinds of transformation. I'm envisaging a muscle growth food or drink that lets a girl break past the 100% fitness cap, perhaps increasing the cap to 200% and unlocking a further two muscle growth stages.

This could also be the vehicle for some other similar suggestions, such as height change.

Maybe players could win some of the special ingredients in mini-games, which could be played at a carnival like setting.

Good idea!

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Short Critic about "Height Change"
For realistic adult characters height change is not comprehensible and thus immersion breaking. There is a difference between exaggerating body changes that do exist in real life AND/OR making up completely fictional body changes like growing wings, horns or changing height.
The latter only fit in the fantasy-magical-fiction realm.
I hope purely fictional or magical features will be optional.

Looking forward to the update.

regards,

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Not to worry, if I do add any such content it will be firmly locked away behind a toggle when creating a new town.

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when we getting the new update 

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https://itch.io/post/14106364

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More weight stages would be great but, I really suggest you subdivide the weight stages before adding new ones. And a progress bar would be great.

More in between stages to help with the grind? And yeah I agree here, progress bar would help or a BMI guide of when the stages are.

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imho adding more activities to do, would be the way to go in the next update(s).
Many further weight stages are not that important to me - maybe one more at the top weight and one more on the skinny side would add a nice touch tho.
Subdividing the current weight range would be cool but might also be a ton of work.
Let's see what the next update, announced as beeing "Quadruple!", brings :)

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Absolutely amazing. Great loop once you figure things out. Looking forward to the new upgrades to help the late game grind. I will add to the people who want more sizes. I have all my girls in the care home at 1000+ and feel it would be nice to have a few extra sizes for 1000, 1500, 2000, up to 4000 (I feel keeping it in Gaining Perspective range of fatness will do just fine) Overall amazing text game and looking forward to it all coming together.

I agree with you that there should be larger weight stages, especially for that late game content.

hear hear!

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Fantastic game I’ve got to say. Possible option to consider for the future: toggleable option for gas in certain stuffed/fat states? If a girl has eaten a lot or is in a later weight stage, occasional burps (or maybe even farts if you were so bold) would do well to boost the effect, with these maybe being able to be turned on/off if people don’t feel like using them.


Also, is the conversation topic on dates with custom girls supposed to be random every time? They lack the option to select a topic like the generated girls do.

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Dates are perfectly working for me, i can definately select topics for both custom and generated characters.

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Hi there, I'm glad you like my game!

The sloppy personality might be up your street as it has some burping. Adding a toggle for it to trigger on all girls is a good idea & I will probably add that at some point. :)

If you're getting random conversation topics, that means the custom girl doesn't have any liked or disliked interests. Apologies if it wasn't clear, but those need to be selected when creating the character. I might change it to require at least one of each so that's not missed. Or perhaps an option to randomise the interests when the girl is added to a town.

Aha, I think I might have forgotten to select dislikes and that caused the issue. It seems to be working now as intended. Thanks for the tip.

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I just wanted to say that I really like this game its one of the best weight gain games I've ever played. That being said I was wondering if any time in the future you'll add something like male weight gain that isn't just for the player? Or maybe more than 2 body types for male weight gain? I'd also like to suggest player customization as well, something I saw someone else suggest as well, having stuff like customizable hair, height and the like.

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Thank you!

If there's demand, I'd be happy to add an option when starting a new game to replace the girls in town with guys (or a mix if desired), plus more male body types. That wouldn't be added for a while, but I can add it to the to-do list.

In the update I'm working on at the moment, if you enable player weight gain, you get to fully customise your player character's appearance, including hair, height etc.

I just have one more question, is there a update schedule or will you just release updates whenever they're ready?

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There's no set schedule at the moment, but I'm chipping away at it whenever I can. The next update is particularly big, so might still be a few weeks away (depending on how long testing & bug fixing etc takes), but I'll get there eventually!

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Hope you make it back alive from the "Big Update Dungeon", the bones in there are what's left from many other game devs!

Thank you, but don't worry, I'm going to finish this update if it's the last thing I do!

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I would recommend doing smaller but more frequent updates in the future to reduce burnout. Add features a bit at a time, instead of one giant chunk.

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You're probably right & I might go for that approach in future. The update has four big new features that could have been seperate releases.

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When you add player weight gain, will you be able to choose the same body type selection from the rest of the game for your character?

Also, can you add more choices in eye color? you have a bunch for hair color and style, why not eye color. You could add gold, red, violet, orange, pink, neon versions of colors, and black and white to the selection. Maybe even add a new selection for different pupil/iris shapes.

Also, could you add a Gourmand III upgrade to the roster? maybe even a Gourmand Master upgrade for the late game, that gives a 150% calorie boost to food for a cost of 5500 money to buy.

I also have a recommendation for an intimate encounter, how about a shower scene? It appears at your house at the chubby stage onward and your date's house from very fat onwards.

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If you choose to play as a female, then you'll get the full body type selections available to the existing girls. If you play as a male, then you'll be limited to Apple and Overall body types only.

Adding more eye colours won't be any trouble at all, I'll include those in the next update!

The next update will bring ten more Feeder upgrades for you to unlock, and Gourmand III will be one of them. :)

A shower sex scene would be cool. I have been thinking about adding some random elements to the sex scene to make it more interesting. A shower setting could be part of that.

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Thank you for the suggestions! I particularly like the belly rub idea and could see it as a way of getting a girl to eat a third meal on a date once she's in the overstuffed state.

I'm surprised you can't seem to edit Create-a-Girl Girls. It just options between adding them to existing towns or deleting them outright. Am I missing something?

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Unfortunately if you'd like to change a custom girl, you'll need to delete and remake her. I can certainly add an edit ability, but it won't change any custom girls that have already been added to towns. Would that be ok?

That's fine, I can make a new town.

It's a rough suggestion, but I do think the main character needs a stats menu, and more occupations (jobs at dating sites

What kind of stats were you hoping to see?

Strength and Stamina (Maybe adding a fitness percentage for the main character could solve this) Cooking(?), Charisma would be great, etc

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Traits like cooking and charisma are handeled in the Upgrades!
Other Player Character Traits (weight & fitness) are also planned afaik.
The latter beeing optional, which is great, becasue you can keep the player anonymous or imagine the main player character any way you wish!

Personally i like the player character beeing myself (first person), and not some other character i control (3rd person).

My Idea of cooking was literally 'Cooking' ; buying ingredients, making good and sometimes bad meals, special upgrades for Bulkier meals and more fattening ingredients and so on..

I really like the idea of a cooking mini game for dates at home to make that setting more unique. I can see it having a lot of potential depth & I may well add it in a future update!

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A solid entry in the genre.  If I had to identify a need, I'd like an import/export option (save game as text string - I bop between computers a lot, being able to xfer saves is nice) but that's me being picky.
Fun to play, good longer-than-immediate-gratification-but-still-rewarding gameplay loop, nice use of colored text to warn click-pattern-players to slow down when something significant happens, a nice range of 'personality types', a felt power-creep as the MC gets more competent... just a real solid entry. Well done!

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Thank you, really glad to hear you enjoyed it and approve of my design decisions!

I have some good news for you. It is actually possible to import/export your game state, including all your saves and any custom girls you might have created. Check the 'Extras' option in the main menu, then go to 'Import/Export Data'. :)

Exactly what I was hoping for! Totally my fault for not noticing it earlier - I've been trained by so many games that drop all your progress when you visit the main menu to never touch the thing in the middle of a game.

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Yooo I loved the game! So curious when the next update will be!!

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Thank you!

The next update is still very much a work in progress; I've probably tried to be too ambitious with all the stuff I'm trying to include in it! But I'll keep plugging away at it and hopefully it will be finished sooner rather than later.

When you eventually get to the point of bug testing the new update I would recommend play testing the game in all the different web browsers in use. Such as Chrome, Safari, Firefox, Edge, Internet Explorer, Opera, Brave, Samsung Internet, and UC browser. this way you can find most of the bugs people might experience when playing.

Will do!

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I liked this game so much that I made an account just to comment this. I have enjoyed this game so much it would be remiss of me not to at least compliment you on it, this has been one of the very best games in this community. I could give plenty of suggestions, not only would it amount to just wanting more of this game, making up ideas isn't the hard part, actually making it happen is the hard part. I would just like to thank you for putting this great game out on the internet for free for everyone to enjoy. I am very grateful. <3

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Thank you for such a kind and thoughtful comment! I appreciate you. <3

Almost forgot,
it is wierd that all characters work 7 days a week, they rly should have a day off or two, maybe work halftime when serverly obese (?)

This is minor ofc, do not overwork/write yourself ;)

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You're in luck, to facilitate day trips (which consume a whole day rather than just a single timeslot), the new update I'm working on has a day of the week system, with each job having two days off. It's also possible to spend a whole day in town with a girl should you so prefer.

I'm also using days of the week to vary the existing town locations. More details soon!

Sounds sweet, more then i could ask for!

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They are all procedurally generated! 

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Could you add a lower height option for the custom girls? currently the lowest is 4' 11". if that could be lowered to 4' 0" it would be great.

Also, maybe you could add more weight stages. like between the current stages, so the progression could go something like this: anorexic > thin> pudgy > slightly soft > soft > chubby > plush > husky > thick > hefty > wide > fat > bbw > chunky > very fat > round> rounder > ssbbw > pillowy > severly fat> ballooned > barely mobile > almost immobile > blimp > immobile > bed-bound > enormous > bed-filler > mountainous >  blob > room-filler

Another location I would recommend adding is a beach to swim at, maybe that gets unlocked after visiting the shops to get a swimsuit in whatever size the woman is at. If she goes up a couple sizes without buying a new swimsuit, the location is locked until a new one is bought.

And an idea for traveling once the woman gets too fat to fit in a train, would be the option of using the canal. England has an extensive canal network, built to link towns before trains became a big deal.

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I can certainly reduce the minimum height of custom girls to 4' 0", I'll include that in the next update.

I'm open to new in-between weight stages but I want to make sure that each stage is a clear shift in fatness. My logic behind the current stages is that the girl starts skinny, then at 'Slightly Soft' you see the first signs of fat appearing on her figure. At 'Chubby', she's now overweight, but not yet fat, followed by her becoming officially 'Fat'. There are then the three following stages as she gets increasingly large and mobility begins to decline, followed by hitting immobility and then a final stage where she's so large that she needs full time care.

I'll have a think about what new stages could be fitted in there using this philosophy, let me know if you have any ideas.

I'm planning on adding the beach as a new day trip option & canals might make an appearance in the game too, thank you for all your suggestions. :)

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I do have a few new in town date location ideas. since the game takes place in England, there should be at least one Fish and Chips shop in town. As well, there coupd be at least one butcher/deli somewhere in town. you could also add a local brewery/winery for a location either in or out of town.

Also, how about the leisure center has a workout supplement shop like a GNC, that sells mass gainer powder that you can buy to add to the Funnel feed option for faster weight gain. or to buy stuff for weight loss/muscle gain.

Another idea for an out of town date location, how about a Waterpark? you can do a lot with this location, and having your date start getting too big for certain rides until they can only go in the wave pool and lazy river would be a neat mechanic, maybe the water park could serve extra fattening food there as well. Maybe have a secluded cul-de-sac section of the lazy river,  where you can have an intimate encounter with your date in the water.

I would recommend adding this extra content in the update after the next to shorten the development time of the current update you are working on. I imagine you are working on a bunch of stuff for the current update already.

Thank you for all your suggestions! I particularly like the water park idea.

I think you're right that any further new features will need to wait for at least the update after next.

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What if - moving to gentle meadows was optional and not forced?

You only get the bonus when you move to GM, or you can decide to keep your girl at home maybe at an expense ie.: higher bills?

was just brainstorming ... maybe somethimg like that is all planned out already ...

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I'm currently working on a new feature that lets a girl move in with you if she likes you enough. What are your thoughts on having it so as long a girl lives with you, she won't be sent to Gentle Meadows? 

If you then decide you don't want her living with you anymore & she's large enough she'd move there. There would also be an option to move a girl from Gentle Meadows to your home.

My plan was to limit this to one girl at a time.

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Sounds splendid as you describe it, should play out very well!
Limiting  it is also fine but not only to 1 but maybe 2 or 3 (?)
(ppl will ask for a harem anyway.)

btw.: have you seen my bug report in the dev log section?

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Never say never, I could add the ability to live with multiple girls in the future!

Thanks again for your bug report, I'll make sure that gets sorted in the next update.

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Trainstation Udate
When the station is updated will it  also be  posible to move characters out of town?
I suggest the option to move girls to the "Manage Custom Girls" area. From there they could move to another town or be deleted!

Not only my characters but also my towns are filling up continuously, rly want to move some girls to other towns  or wave goodbye completely (ie.: delete them). Both of these options would be possible whith what i suggessted above.

regards,

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Ideally I'd like girls in the 'Manage Custom Girls' area to remain templates with zero affection & zero weight gained. But I do have something similar to your idea in the works for the next update. 

I'm adding a new game plus where you keep your level, upgrades and money but move to a brand new town with a clean contact list. You'll be able to take the train back to any old towns to visit or move back. I'm also considering adding the ability for a girl to move in with you and then move towns with you if you so wish.

Curious about the next update ofc! I get the idea of having the custom list clean.

Asked because i have some characters in town i would rather see in another town or delete.
Will it be possible in future to say goodbye/delete girls, not only from your contact list but from a town completely?

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Sure, I can add the option when deleting a contact to either delete from the town entirely, or just from your contact list.

Cool Thx!
Managing towns will be fun!

I love this game! I wish there were more interactive features like belly rubbing and burping etc.

I have found a bug which is very strange. Basically, I had a (custom) girl in the care home, but I went to a location in the town, and she was there, but everything about her was reset and she was added to my contacts. There is now a duplicate of this girl, 1 in the care home, and the other in the phone contacts.

Thanks for the bug report! I'll get that sorted in the next update.

I was wondering if you'd add a description for skin color? I'd feel like that would help make the girls feel more unique to one another

i discovered that there is "pale" and "olive" skin tones in the "check her out" description.

There are currently two skin tones (as feli5000 mentioned) among the options in the 'Face Feature' description, but I could certainly look at expanding this and putting skin colour in it's own category.

i usually don't throw suggestions around, but more upgrades for things, even for the tube and care facility would be neat, a all-you-can-eat buffet situation mebbie, but also some more personality archetypes, like someone who's -really- into it, and someone who's really determined to stay mobile and independent in spite of their large size, a "should be immobile" if you will..

and a fashion disaster that avoids a mumu and opts for something else instead, even if a little too small, etc. 


that said i'm interested to see what follows up next update wise, keep it up.

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I'm always happy to receive suggestions!

I'll be including another five feeder levels in the next major update, each with a new upgrade.

I'd also like to add proper feeder-feedee relationships to the game & a set of feedee personalities may well be the best way to handle that. I could see them being included in the update after next.

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also probably in the distant future: showers and bathing. because there's some intimacy to be had there. 

i'd suggest something of a character creator for yourself later on, but that's on the low end of priorities for me, really. 

Have you played through all 16! existing personalities?
The archetypes you are requesting are already in there in some form or another!

I made an account just to make this comment! Would be pretty cool to see each character have fetish likings or something. Like as you fatten them up they gain new fetish likings, like favorite foods, and favorite foods could provide extra calories or something! As well as just overall fat fetish related traits! You have normal traits and likes yes, I just think it'd be fun and hot for like a stage 2. Where you gotta be a proper feeder for them. 

Thanks for taking the time to do that. :)

I would like to add more feedism-focused content & your idea could work well with that. Perhaps a new feeding system at the home locations where you can cook/pick exactly what foods she will be eating, with the right combinations for each particular girl unlocking the best bonuses.

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Great game, honestly my current favorite indev WG Game, I have a couple of suggestions as follows:


I like the idea of the donut shop you've mentioned before, the idea of influencing all the town's weight with that seems really fun, any additional ways such as becoming mayor and setting WG related mandates would just be icing on the cake.


I think the idea of buying out the care facility for the immobile girls would be a good way to keep the momentum from the donut shop going even after the girls hit immobility.


Any sort of slob, vore, etc. content would be a bonus but not necessary at all.


I feel like the maximum weight of the girls should be around "warehouse-filling size." Anything beyond that would feel like each girl would take up too much focus, maybe having it so that once they outgrow the care facility you have to pay for warehouses to store and feed each one.


As mentioned before some more flavor text with the girls and around town would be nice, caught myself skipping dialogue after a point with each girl. 


I'm very much interested to see what will happen with Player WG once they hit immobility and your ideas on that.


Other than that, I don't really have too much for suggestions, this is a great game so far and I'd donate to a patreon if you had one. 

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Thank you so much for your feedback. :)

The politics angle is definitely interesting & I could see that being a feature one day. Adding further weight stages beyond 'Enormous' isn't an immediate priority, but as you're the second person to request this now, I'm sure I'll add them at some point.

Along with player weight gain, a key part of the next major update will be mixing up the dates to make them much more varied and interesting, which will hopefully help with the flavour text element.

I'm really glad you're looking forward to player weight gain & how player immobility will work! I have lots of ideas for it & I can't wait to see what people think.

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Sry, but i think the warehouse idea is already too far out. Next someone will ask for a space stage ...
The weight-span is currently nice and wide but still comprehensible.
Better update the already existing stages, and things to do within them.

Overall, too much features can also ruin games. Beware of Featurecreep!

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Good points. I definitely agree that improving the current stages should be a priority. I don't want to lose the initial concept and spirit of the game.

Understandable but some people do like that and maybe a hyper edition later down the line for people who want it, maybe a poll or something again just an idea to appease everyone hell maybe a mod if possible. But mostly let us marry the Girls and give us more job options for more pay.

 I made a character go from enormeus to fit and he didn't get his job back. 

Pd:sorry for my bad english

Sorry about that! I've just released a small update to the game that moves girls from 'On Disability' to 'Unemployed' if their weight changes and they become mobile. After five days of unemployment, she will get a remote working job.

You can trigger this for Alicia by doing any food or exercise option. When she gets a new job, the dialogue might be a little ill-fitting as it's intended for much fatter girls, but going forward this will now be triggered as soon as girls leave immobility.

I'm curious to ask but where is the best place to post suggestions?
I've had a couple of ideas I'd like to float on by.

Hi there! Feel free to post any suggestions here or you can also email me at taylor.applebrook@gmail.com.

Sorry it took me so long to reply, I have been busy.
Funnily enough, someone already posted one of my suggestions, which is to add a one or maybe more personality types that actively want to gain.
Not sure how the mechanics of that would work,  but I can see them always accepting more food or possibly even demanding it of the player while still providing experience?
I could see the text of arriving to meet one of them for a date saying, "She has already ordered something to eat and on seeing you exclaims, "Sorry, I just couldn't wait to get some food in me!"
These girls could even start at a higher weight than thin or chubby?

Another suggestion, which might help provide an option for another state before immobility is mobility aides, in particular a scooter would help at the highest weight.

Good suggestions & you're right, feedee personalities will require some careful thought in how the date mechanics work. I'll definitely be creating multiple types of feedee that play out in different ways.

Mobility aides could be a nice addition to the game, especially after player weight gain is introduced as an option. I'll think about how best to include them. Thank you. :)

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No problem, thank you for reading the suggestions!

Some examples I thought of for the feedee personalities are an oblivious and innocent gainer who downplays it, a hardcore dominant gainer who is all about maximising her gains and a quirky or simple minded glutton who just lives to eat and grow fatter.

OH! Quick extra idea! Some new jobs that might fit with the feedee personality. Perhaps streaming could be a new profession, either gaming or mukbang. Food reviewer? Just chucking this in.

You have the following, but still minor fetishes, the list goes :

FMG : 30%

WG : IMMOBILE

GTS : NONEXISTENT... Just slight height growth, no need for planetsized... Are you? 

AE : 100%

BE : 100%

PRG :???

Me personally go to FMG and GTS... And my problem with you is that why is the status "Released"? Very well done job, like it very much

You're right, the status 'Released' doesn't really fit given that I'm now releasing new updates with lots planned. But I originally intended for the initial release to be the complete game!

I'm happy to add new stuff where there's interest, so I've changed it to 'In development'.

I do plan on adding the ability to get the girls pregnant at some point. Although it's not my thing personally, I'm happy to add height and further muscle growth (both would be optional features). How would you see height growth working?

Maybe you could add version numbers to help differentiate the game updates.

Sure, I'll add a version number starting from the next update.

For height is from FMG Life Sim Game by Magnusmagento... If IRL pretty sure height is applicable from adolosence to 18's age or more, and maybe some drugs that deals with height or smth...

Hi! Loving the game so far, though, I was wondering for create a girl, will you be adding more hairstyles and colors? I think having this being added to the game was a big thing and I'm hoping it gets expanded on!

Sure! Were there any particular hairstyles or colours you'd like included, so I can make sure they're added?

I was thinking pigtail like hair styles, like one being a drill like pigtails. Also, was thinking adding colors like shades of pink or purple, some unique colors like blue or something like that!

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Hairstyles are something that can easily be changed!
Would be a nice feature to ba be able to chage it ingame, for a cost ofc!
Mabey a hairdresser could open up at the town square or high street shops.
Or you simply could call a stylist that vistits you at certain locations.

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I've just released a minor update and I've added lots of new hair colours and styles to the Create-a-Girl tool, including the ones you requested. :)

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Thank you so much!! If I think of any more ideas, I'll let you know!

Edit: I actually have an idea for several personalities
Hearty : almost like a oujosama, like a queen, someone who is loud and proud 

Quiet: Someone who doesn't show much emotion, has a harder outer shell, but becomes kinder and open as time goes on.

Sheltered: Someone who is gentle, and a bit naive, but good hearted.

Resentful: Someone who is quite, cold, and hard to understand, kinda like quiet, but more serious.

Mysterious: Someone who talks like they came from another world, or as if they came from another time, like how some anime characters think they're magical or something!

Obsessive: Someone who is overly obsessed with the person they meet, almost like a yandere.

Motherly: (Pretty self explanatory) 

and finally: Ditzy! 


Though, I could be accidently repeating certain personalities so sorry about that X_X I just like to think of the dere types from anime and stuff.

Thank you for the suggestions, I appreciate it!

I would like to add more personalities some day & those are great ideas. I'm sure you'll see a few of those (or very similar personalities) added in a future update. :)

Hello, first of all I love what you have done so far with this game! 

If you are looking for any future ideas I would love if the athletic aspect of the game was expanded. Some ideas I had where exercising too many days in a row causing injuries, permanently lowering base fitness and preventing one from exercising for some time. Additionally perhaps having a occupation of Athlete where that women loses weight daily (needing either high levels of feeding or an injury to make her lose her job). Also in general fleshing out the dialogue in the game would be amazing!

Overall though the new update is great!

Thank you for your praise & I'm always open to suggestions!

I really like your ideas. Whilst I'm not a huge fan of weight loss, I do like the idea of using it to make the more active girls harder to fatten. It would help vary the experience and make it more realistic. That injury mechanic could work great with it. Watch this space!

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like the idea of changing the base fitness.
However i also think things like, sickness, bad health, and injuries should be optional.
Good theat the two "conditions" macromastasia and lipedema are optional already.

Also if there is a way to lower base fitness there should also be a way to raise it.
Bears the question: if you can change the Base-Fitness why do you need the two levels at all, it could also be just one fitness parameter that you can lower or raise, slower or faster, with different actions. 
Curious how this and other features will turn out :)

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Not to worry, if I do add injuries from exercise, I can certainly make them optional.

My intention behind base fitness is that's the level of fitness a girl will maintain without your influence. So when you stop exercising with her, she will slowly revert back to that base level. Any changes to the base fitness would need to be from significant events, for example a change in mindset, such that the girl continues to maintain a different level of fitness even when you're not involved anymore. 

I'd like to add some additional methods for the player to lower a girl's fitness too & will need to think that over.

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Ok, i get the "base fitness" parameter and agree that it is good for gameplay.
What do you think about a "base weight" when you leave a girl alone ?

I might include some sort of base weight system in the future, but it would probably work differently to base fitness. After all, your body doesn't like losing and will try to regain lost weight (yo-yo dieting etc). So the base weight might actually be the highest weight the girl reached in the past.

(+2)

Wow, great job on the update. One of the things I think need more work currently is the dialog when talking to characters. I think there isn't enough variations and it gets kind of boring. I found myself skipping the dialog because I had already read the lines before and they never changed.

Thank you, glad you like it!

It does get repetitive, so I will definitely be adding plenty more dialogue. I also plan on adding some other elements to help mix it up and make the dates more varied.

 I have some more recommendations, maybe to add further playability to the game you could add a system where the more previously dated women that are obese but not immobile around town, thing start changing. like the food options being served being extra fattening and the new women around town are chubby/fat/very fat as a baseline, or new activities catering to fat people showing up around town.

 Also, maybe add other towns with unique events that you can travel to by train or canal, maybe if you fatten up your own town enough the surrounding ones start getting affected by rising obesity too. 

 Plus, if enough towns get too obese, the government might start trying to curtail the trend in some ways which could add some late game difficulty. If the player gets past this obstacle maybe make it so that the people in the towns are very fat/severely fat/nearly  immobile in size.

 Maybe add higher weight stages past enormous for the people you date in the care facilities, just add the ability to fatten them up into room filling blobs with like 2-4 more weight stages.

 Also, player character weight gain could be a cool option. Being around people who eat so much food has got to impact ones own waistline. maybe have some roll reversal with your date slimming down while you get increasingly obese.


I would also recommend updating the check out descriptions, they are all the same for the different body types at almost every weight. I don't know if this is a bug or not.

I also have some bugs to report:

1. if a characters height is 5', 0" tall, it gets shown as 4', 12" tall

2. if you select for maximum cellulite but no stretch marks, the descriptions don't tell of any cellulite during the game

I play in the Firefox browser with the extensions uBlock Origin, tampermonkey, and Privacy Badger enabled. 

I really like the idea of the player being able to influence the town, and society as a whole, to a fatter state. What would you say to an alternative approach where the player actively pursues this? That way, players who prefer to fatten girls from a slim state would be unaffected and it would still encourage you to get girls to the final weight stages.

The player could choose to open a franchise of an extremely addictive, fattening doughnut chain and the success of this operation would drive up the overall obesity levels of the town.

I like your idea about including other towns too. The newest (minor) update I'm currently finishing off includes a train station & I would like to one day use that to allow travel beyond the town (right now it's just used for meeting custom girls).

I'm open to further weight stages beyond enormous, but they probably won't be released for a while.

The next major update will focus on player weight gain, so that will definitely be coming relatively soon.

I've looked at the check out descriptions & although they're working ok, the body proportions of girls are a little too heavily impacted by randomness such that its possible for the gain pattern to be overruled. I'm going to tone that down to prevent too much deviance from the core proportions.

Thanks for reporting that height formatting bug, I'll include a fix in the next update.

With cellulite (and stretch marks), you can currently only see it in the sex scene. My thought process was that the girl's outfit may hide these marks on her skin, so the best place to include it is when she strips naked before sex.

Maybe you could make it so that you get the option to buy the donut store from a coworker so players won't be able to miss the feature and it would make it a more natural part of the game.

Maybe the restaurant has barrels of addictive and ultra fattening food additives hidden away in the basement, with the option of using them or not. That way players could open the shop but opt out of the society fattening aspects if they want to without it seeming forced. Of course, the player would make more money if they choose to use the additive. You could call the stuff, "Glycero-adipocyte enzyme extract no.114 : Diet Supplement Additive." To make it seem more realistic.

Glad you're on board with the doughnut shop & thank you for the ideas about how it could work!

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Hi,
Had some fun creating the "perfect" character with "create-a-girl".
But  then i never met the girl in a freshly created town. :(

I added her by starting a new game and doublechecked by adding the character again via "manage custaom girl", which worked perfectly and reportet that the girl and name already exists in the Town.
Guess i was just unlucky then.

My suggestion would be: that there could be a location like a railway station / bus stop /  airport / harbor  or similar, where you could specifically pick up player generated characters and romantically welcome them to town!
So you can be sure to meet the girl of your dreams! ;)

(Alternatively you could just make the probability of meeting player generated character very high, but imho that would be less elegant.)

regards

(+3)

Sorry you didn't meet her!

I like your idea of adding a train station. I absolutely want players to meet the custom girls they've added & this would guarantee that, without it being forced. The station could also be used to go on day trips with girls for high affection, high cost dates.

The trip/travel options could get more expensive the more space the traveller needs, not only for luggage ofc. 

Glad you like the suggestions!

The train station (that lets you meet custom girls directly) has now been added in a new minor update. :)

Ooh yes, perfect excuse to comment on/revolve around "number of seats" needed too...!

What are the descriptions that differentiate the macromastia and lipadema women from the hourglass and pear body shapes respectively, if there are any differences at all?

(1 edit) (+2)

The differences include:

  • Different body part growth rates for the 'Check her out' description (macromastia is much higher breast growth than the other patterns, lipedema is similar to pear, but more extreme).
  • A unique pattern-dependent line in the sex scene that varies on weight.
  • Unique outfits at the 'Very fat' weight stage.

And for the initial meeting?

The gain patterns determine her weight distribution even when she's slender, so there will be hints when you use the 'Check her out' option on the initial meeting, but it really starts to show the more weight she puts on. 

If you add the girl to your contact list you can see if she has the pattern from there. Also, as these are optional states enabled when creating a new town, you won't find girls with these patterns in existing towns from before the update (unless you use the Create-a-Girl tool).

And... What about adding taller girls? 👀

An character editor was already announced - guess then you can make taller gals.

I've released the character creator tool, but unfortunately I limited the height selection to 4'11 to 5'11. What would you like for an upper range?

Try around 7 feet as the maximum.

(+1)

I've just released a minor update that now lets you create girls up to 7' tall. :)

Thank you!

God, you could just go nuts on the height here. Imagine if you can make a girl a single foot tall or as tall as a bungalo. 4'11 to 7' just ain't enough for me, think you could just allow us to make utterly stupid extreme gals?

(1 edit)

Can there be an Un fating option or place gym

Read Below :)

Good news, this is now released!

(+1)

Very nice foundation! Looking forward to more!

(+5)

Going to comment here as you seem more active on here than the forum (sorry about that guy). 

I saw in a reply here you're focusing on post-immobility content. I would argue you need more pre-immobility content, as immobility comes too soon. I guess it's based off BMI but it seems to happen way too early (about 200-300lb too early). Probably all of the thresholds are too low, but it's obviously more noticeable at the top end.

That said, as a game, it's fantastic. My only nitpick is the weight thresholds - making them more realistic actual would extend the gameplay too, of course!

(1 edit) (+4)

Thank you, I'm really glad you like it!

I tried to base the early BMI thresholds off my own experiences, but they might be a little too low, so I've bumped them up a tad (in what will be the next update). The new fitness system I've created should help here too as the fitter a girl is, the higher the BMI threshold to the next category.

With the higher weights, you're right, those are likely far too low. Currently immobility kicks in at a BMI of 85, but I'm thinking of raising than to 120 and adding another weight category to fill the gap and help ease the grind.

(+2)

Happy reading about the "fitness system".

i see your game as an open world sandbox with storytelling - it will benefit from all stats going up AND down, so players can tell (or retell) the story they like.

Hope the fitness stats will also work in both directions - so players can transform and shape characters freely. Ofc. all with some effort or lack thereof.

Played quite some sandbox, life sim or stat building games, many of them involving food and body stats.
What bothered me was that some of them did only go into one direction. Level up but never down - resulting in a dead ends.

Seems you are on a good path, not only with the above.

regards, 
(1 edit) (+2)

With my new system, fitness can increase and decrease, but it isn't completely free; each girl has a base fitness that they revert to without regular exercise. So if you encounter a fit girl, there's no way of making her less fit until she's immobile and thus can no longer exercise independently.

I may introduce an alternative way of making girls less fit and reducing their base fitness through the player's influence. Not sure what that will look like yet though.

In the meantime, one way that can be tackled is by creating girls with a base fitness of 0.

BMI, whilst not a great marker in the real world, is mechanically the right way to do it in a game. The early thresholds are fine. It's when you get into any of the 'fat' categories, they come a little too early for the descriptions being given at those BMIs. Half the real life SSBBW models out there would be immobile in the game haha.

You could have 'fat' (and bump it up a couple of BMI), obese (50), morbidly obese (70) and barely mobile (100), before immobile (125?) You could even stick in super morbidly obese (as a 90ish) in and push barely mobile closer to immobile as more of a warning stage. The 'severely fat' stage reads like barely mobile at times, so it's more about finding the intermediates, in my opinion.

But as I say, the framework of this is frankly unparalleled. The potential is great, it's fun to 'collect' the personalities and body types, the scope for events between two girls in the future with personality combinations if you ever decided to do those would be amazing. 

(+2)

The BMI increase for immobility has been released now, along with a new 'barely mobile' category. I had been thinking about using terms like obese and morbidly obese for the categories, but in the end decided against it as they're already linked to BMI ranges medically.

I think your idea of interactions between the girls has promise. I'd like to make the dates more varied as they can get repetitive. That variation might include random events that occur during the date & perhaps if another girl you know is already at the date location, she might get involved. Could lead to say... a threesome?

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Absolutely, looking forward to testing out the new features!

As for multi-girl action, there's definitely scope for certain personality types clashing (can't remember them off by heart, but two bratty types fighting for you attention etc) or working well together (i.e. dominant & submissive). Lot of fun to be had there!

(+2)

Found out about this game through the Weight Gaming forums and i wanted to say that this game is a certified banger! i loved the almost... roguelike? elements with the characters having randomized likes and dislikes. i think we have a solid frame here and can't wait to see more. some tweaks i could recommend to the randomizer is that certain jobs should probably link to their likes.  for example i somehow found a chef who was very meh about baking. Anyway I'm excited to see what other updates you'll push through to this game. Dare i say that I'm excited for a "Second Helping?" (also screw that one guy i saw bellyaching about your work on those forums. he's an asshat.)  

Thank you for your kindness & support, it means a lot. :)

As it happens, there actually is a job-interest system, with chef currently linked to the cooking interest; but it does make sense for that job to be linked to baking too. I'll expand that system to make sure there are no other incongruities.

(3 edits) (+1)

Question about meeting women again after they quit or you delete their contact.

i found that it is:
1. likely that you meet again when they quit on you
2. rare that you meet again when you delete their contact
3. never meet women again when they were on disability/immobile and you delete them 

Are these observations correct OR how does the system work ?

If #3 is true i suggest that there should be some opportunity to get them back into the game, maybe by making them lose weight so they get mobile again.

i enjoy this as it is, but ofc looking forward to updates :D
 regards ,



(+1)

That is a great point about immobile women essentially disappearing from the game if you delete their contact from your phone. I'll implement your weight loss suggestion so that they appear around town again.

With 1 & 2, its actually equally likely that you'll encounter them around town. All girls, whether they are in your contact list or not, are assigned locations each day, so it's just random chance whether you pick the right location & are lucky enough to spot them.

Thanks again for your continued feedback & support. :)

Maybe make it so they lose weight to a point of being mobile again but not skinny, like still fat just not immobile. On that topic, maybe if you dated a woman in the game and they gained weight, if you forced it to much and they dump you, you could see them around town at their last weight before they broke up. Perhaps even continuing to gain weight if they were fat enough before breaking up.

I agree. I want to keep off-screen weight loss to an absolute minimum, so it'll only occur to make immobile women not in your contact list mobile again, just so you can encounter them and re-add them should you so wish.

As soon as the woman is mobile again, the weight loss will end & that will also mean that any women who dump you whilst fat (and not immobile) won't lose any weight.

I see, that sounds like a plan. By the way, how is progress on the update going?

(+2)

It's getting there. I've ended up adding a fair amount more than I originally planned, including a new care home location that I've probably spent too much time on. Most of the new features just need some thorough debugging before I can release it.

Is this game finished or will it be updated?

(+4)

Updates are coming; I'm currently working on further weight gain beyond immobility and a fitness/exercise system. Expect that soonish.

(+3)

this is well made, be proud of such a creation

glad i found this on WG site

(+2)

Thank you for your kind words. :)

Will their be images added soon

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I'd love to, but images aren't really my forte. Maybe I'll add some one day, but my current plans are to keep it text-only.

I think the game should stay text-only. A lot of small indie projects like yours in this genre start with text only, then decide to add images but the scale and cost of doing so makes them drop the project. Staying text only will reduce the workload significantly compared to adding images and it will also make updating the game by far easier. If you really wanted to add an image, maybe a title page background but I don't think it is needed.

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