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(+1)

Once you become a blob something else happens? I reached stage 5

nope, that's the end-game

You can ask your feeder to unblob you, with a low success chance (might depend on personality chance).

I’ve been enjoying this game but I noticed the your character starts at stage 30 when you reach the blob stage 

(+6)

Happily playing Second Helpings into 2026!

Mainly looking forward to these upcoming (mostly confirmed) parts:

1. "Character Customisation" features like: Hairdresser; Solarium;  Buying Clothes for the Girls; all surely good for beautiful, sexy, funny or embarrassing -scenes!

2. A more flexible Marriage system.

3. Swimming scenes on the beach would be a nice treat ;)

Wish you a tasty 2026!

something that’s been bugging me for a bit now is that during the sex scenes when my character is barely mobile and my partner is immobile or enormous it says “she moves towards you” will there be an update to add varying scenes as well as fixing that issue?

(2 edits) (+4)

imagine the "immobile" or "enormous" status  means they still can move their comely, wobbly mass, very slowly. More so if there is still some fitness left. Which both is narrated beautifully. So there is no problem fiction-wise.

It has been announced that sex scenes get more detailed in many ways, so there is a good chance that those scenes also get more nuanced.

(+1)(-1)

What are the option to choose for the next big update since you already get many suggestion?

(+2)(-1)

Hello and happy new year. I was recommended this game only recently, but I really like it, it has some great potential.

I have a couple ideas/suggestions/thoughts for the game. Sorry for any typos, I have fat fingers.

1. Different sex positions in bedroom scenes, a list of options to try. Missionary, Doggy style, Cowgirl, 69, Oral, Shower sex, etc; with some getting harder/impossible to do as the player character/love interest/both gets fatter. Maybe make the partner be able to suggest positions, with the personality and the kink of your partner influencing it. A completely dom feeder would rarely entertain you being on top (maybe only to see how much it exhausts you at larger sizes), a sub feeder wants to feel your weight on them, a truly fat girl would be hard to convince to do cowgirl, if you are both obese there is no way you can do 69, or fit in the shower at the same time, etc.

-And also some not so normal things. Belly button fucking, and at bigger sizes just fucking her rolls and folds.

-The former would be different at bigger and bigger sizes, since the belly button also gets deeper and deeper, until it can completely fit an erect manhood. This would only become harder/impossible to do if the player character gains weight too.

-Since this quite taboo, I think it should be something the player needs to convince the partner to allow. With some being a lot more into it than others.

-The immobile and bigger player character versions of the scenes are the worst ones currently. Penetrative sex at that size is impossible because of the fupa (at least for a guy, a woman just needs something longer). Hopefully in the future it will be colourfully shown how much the gained weight narrows one's options down.

2. Wife/Player outgrowing their wedding ring so it needs to be enlarged. Probably different reactions to that based on the love interest type, one finds it hot, the other is embaressed/sad, etc.

3. A great trope in this thing of ours is a fatty breaking stuff under their weight, which is why I was surprised that this was absent from the game. Some ideas:

-Partner/player/both breaking the bed while trying to have sex. Buying a sturdier bed.

-At heavier stages I saw descriptions of reinforced/batriatic couches/beds, but not how they were replaced, so adding events about the player/love i. breaking them would be nice.

-Player or partner breaking chairs at certain date locations, descriptions about having to use multiple chairs at restaurant.

-Player or lover breaking the toilet

-And of course reactions to all of these. From horror and shame to delight by the different feede types to breaking something, and the reactions of the feeders to the player character breaking something.

-There is a description about having to turn sideways at doors, maybe add an option to widen the doorframes for the partner/player when they grew too large.

-Outgrowing the bathtub/shower

4. I think women should reject you in certain cases. If you are already fat, only feeders (and maybe some feedee types) would want you, everyone else would politely (or not so politely, fat shaming would be nice) reject your advances and inform you that you are really not their type.

if you are skinny only feedes and normal people would want you. If you attempt to get together with a feeder she could inform you that you are not her type, you are far too skinny. Then maybe you could get an option to accept it if you are not going for a fat player, or reply that you would be willing to change that. 

Maybe implementing these would be better when there are more type of characters in the game. Then you could have fat love interests who still get disgusted at the player character gaining weight because they are into the contrast, mutual gainer feedees, people who are really not into gaining weight, etc. I think implementing it wouldn't just increase immersion, but it would also make dating a bit more interesting, since currently everyone will give you their phone number, the player must have some great rizz.

5. This could be hard to implement, but obscuring the weight of people?

-The player could only estimate how much someone weighs when checking them out, for an exact number the player would need to try harder:

-Maybe a feeder skill that makes estimations closer to the truth

-An option to try and convince the love interest to weigh her (should be near impossible with certain personalities)

-If the love interest is an eager feede it's guranteed to succeed and she will find the gains hot. Dynamic text about how she squeals "I gained [weight gained since the last time she stepped on the scale] pounds!" If it's not that impressive of a gain she is more reserved, if it's impressive it gets her in the mood and there is an option to take her to the bedroom, if she reached a milestone she mentions it and she wants to celebrate it with a feast, If the player character tries to weigh her too frequently she mentions it (either because it's pointless or because she is getting lazier at higher sizes), she finds it hot when she can no longer see the number on the scale because of her own body and the player has to tell, when she is close to immobility she needs a hand to step on the scale and keep her steady, she finds it hot/concerning when she reads/the player reads out "error" because she maxed out the scale etc. 

-If it's not an eager feedee and it's hard to convince her to weigh herself, after she moves in plant a device on the scale that records her weight.

-Also hide the player's weight, so the player can use the scale too.

-3 or 4 types of scales to buy when the player character or love interest outgrows a scale, the player character starts with a standard bathroom scale. Built in scale for the immobile stages, and something industrial for the blob stages.

6. Stuff I noticed while playing as a feede/mutual feede:

-Male/Female feedee player character could use a fupa size description in the check mirror button, how much it swallows/obscures the genitals, description about the player feeling it while walking (maybe only for the male feede player) etc.

-If the player character is fat, the game should mention the added difficulty of having to kneel to propose a marriage. Would make it more immersive. Maybe if it's a dom feeder she proposes instead?

-At the wedding, there could be some description about the player's or partner's (or both) relatives being shocked about the weight gain of their relative. Concern and or fat shaming.

-When the player character is fat, it is not mentioned how hard it is to walk in certain scenes, like the London daytrip when you walk along the south bank. It only checks the love interest's weight I think. This also happens at the beach. 

-It's also not mentioned that sex makes the player character pant or exhausted, even at immobile size. Although sex scenes have bigger problems as I previously said.

-Immobility gets boring fast......which is very much accurate, but could still use some additions:

-There could be some fun descriptions at the immobile stage, (I mean when you are already moved from home) playing board games/chess on your belly with the carer, playing videogames, reading, etc. The fun part would be the description the next weight stage, that you are now so fat that those things are too exhausting, and now you can only eat and be pleasured.

-With a fat male player and slim feeder maybe she could tease the player about having bigger breasts than she does. Maybe she plays with his moobs while pointing it out, or gets him a bra to mock him (only some feeder personalities maybe)

-After you are moved into that underground facility there is sometimes this event about being bathed and washed by your feeder. Earlier immobility stages could use a version of this. The bigger blob sizes too, they don't have descriptions about bathing. Also I doubt the blob could really help in being cleaned. Or would be not lazy enough to help.

-In the underground facility I would like the feeding tube being permanently fixed in your or in your partner's mouth, preventing speech. Only removed when partner/player feeder wants kissing or hand-feeding.

-The feeder could tell you "Fun facts" about how now you weigh more than a Hippo, Walrus, etc. ("but unlike yours, much of their weight is muscle/but unlike you, they need that fat to stay warm!") These could serve as flavour between 2 weight progression checks.

-I would find it hot if you could no longer tell what time is it, or how much you weigh, and you would have wheeze out questions to your feeder, who would either entertain you, or refuse to answer. I guess this could depend on the type of feeder. An extremely dominant/sadistic feeder could do it.

-If you lose the ability to measure time, your feeder could surprise you by saying it's your birthday and hand feed you a gigantic cake.

-Expanding on the previous idea, it would be nice if the game had a calendar system. Everyone would have a birthday which would be an opportunity, same with Christmas and other stuff, like you would only go to the beach in the summer.

-When you are in the various blob stages in the underground facility, your feeder could shove a remote controlled vibrator in your fupa, for positive reinforcement and pavlovian conditioning. And of course the same thing could be done for feedes.

7. Jobs

The player character's job is left vague, but as they get fatter it would be nice if there were some workplace issues. At least a description when they get so fat they are fired or resign.

Same with the jobs of the feede partners. I don't have a full list of jobs currently in the game, but for example a nurse could tell you about how there is a new obese patient and the nurse is barely smaller than her, a teacher could tell you that a kid with no filter said something about her weight, maybe asked if she was pregnant, etc.

8. An event I would like added when you are already living together with partner:

If player is skinny, and the partner very fat, barely mobile:

Player wakes up in the middle of the night and finds that their partner is not in bed. Gets up, leaves bedroom, notices light in the kitchen and the sound of feasting. Finds partner sitting on one/multiple chairs, eating. Partner claims they woke up because they were hungry. Player feeds them, then they get back to bed.

The inverse if the player is the fat one in the relationship, wakes up hungry and leaves the bed, starts feasting only for the feeder to wake up and follow them to the kitchen. I can imagine multiple reactions, maybe one feeder type gets angry at being awakened and stuffs the player as revenge.

9. Stuff I would add but might be a bit controversial.

-I am fan of realism so I would love to see health issues and more "disgusting & icky" stuff in the game. Ideally there would be an option to selec deselect it in the settings for those who don't like that. But of course I understand if the author doesn't want to implement them in any way.

-A couple consequences of weight gain are already present in the game, wheezing and panting, decreased stamima, strechmarks, maybe other stuff I missed.

-Above certain weight there should be a description about how the partner/player can no longer sleep laying down.

-I would like Sleep apnea and Obesity hypoventilation syndrome in the game, and of course the ways to treat them too (CPAP, nasal cannula)

-Descriptions about helping barely mobile love interest to stand up, put on shoes, help clean them, wipe since they cannot reach anymore, etc. or vica versa if it's a fat player, descriptions about the reactions to losing autonomy.

-Even more stuff with an immobile partner/player. Bariatric sling and a commode, bathing, etc.

-Slob and flatulence?


And that's about it.  Happy new year.

(4 edits) (+4)

My review of this rather long suggestion thread:

1. it was already requested/announced that sex scenes will be expanded.
2. Unnecessary detail imho.
3. Shower, Bath & Bathroom scenes would really be great!
4. Girls turning you down only becasue of your stats  is  too resctrictive for my taste. Your behavior and getting girls to know should matter most = like it is now!
5. Should not be harder to implement then anything else, but is too much micromanaging for me. I think the stats should always be exactly shown = like it is now!
6. Thats a lot of ideas, maybe a bit too much!
7. It was already requested/announced that the work/jobs area will be expanded.
8. Nighttime scenes could be cool.
9. Many players get shocked and disgusted by slob or severe medical conditions.

Overall this is truly extensive input, some of it very interesting, some of it no-gos imho.

(+3)

Thank you for your thoughts on these suggestions. I'll make sure to keep them in mind!

For the record, I'm not sure I'll ever be able to add slob/flatulence to the game as it's really not my thing. But this might be a good use case for the mod system I'd like to add.

Glad to read that you are mindful about fetishes that might be shocking  or going into a completely differnt direction (slob / furry / sickness).
What luck that you are not into it yourself.

(+4)

Wow! Thank you for taking the time to write such a long & detailed list of suggestions. I love many of your ideas for new scenes & descriptions.

A revamped sex scene is a high priority for me & may well be the focus of the next major content update (after I've finished a smaller update to polish the last release).

I might make hiding weights an optional feature, as although easy access to those numbers was a key foundational decision of the game, I do think something is lost with a lack of weigh-ins (which I may add as a scene regardless).

I've had a few requests for realistic health issues & I'm willing to add these as an optional setting when starting a new game.

(+1)

Thanks for reading it, I am happy that you liked some of it. It might have been wordier than it needed to be, sorry for that.

I agree with your other comment, a mod system seems like an excellent solution to topics you (and maybe the majority of the playerbase) would like to avoid, while others would miss. 

(+4)

Happy new years and thank you for the GOTY . This is best game i ever played.

(+2)

Happy new year & thank you so much for the kind comment!

(+4)

big fan of this game! one of the best out there :3 one thing i'd like to suggest is being able to go to dizzy's by yourself and order food like any other place

(+1)

Thank you! :)

I'll add solo eating at Dizzy's in the next update, along with player Dizzy's addiction.

(6 edits) (+2)

Played with and tested Relationships with DDD Employees.
One, non game breaking, glitch. One minor rhetoric glitch.

- You can date them, make them your girlfreind and ask them to move in with you! This works perfectly.

- If you fire them before moved inwith you they most likely will delete your number and you have to delete theirs too. But they are still roaming around in town, so you can apologize, date them and start over. This works perfectly.

- If you fire them when they already have moved in with you, they stay in your hosehold and are marked as unemployed. !however they will still be out at work sometimes. I imagined them beeing out doing something for the household, searching for work or simply having fun in town! 
It is good that unemployed girls do leave the house whenver they want, but maybe it should say something other then "...is currently out at work* like "is currently out and about".

- Glitch: when you detox a girl that once worked in DDD it seems you can never make her addicted again. Going to dizzys takes you to the path as if they where still working in DDD.

Not tested: marriage, moving to another town with an employee or immobilizing them. Maybe someone else has checked these?

Overall i rly liked the lover & boss -role!

(+1)

Thanks for finding those two bugs, I'll make sure they've fixed soon!

(+4)

This game is really addictive, especially now that you can get fat, and there's now explicitly feedee personalities in it. I'd love to see a 'Flirtatious Feedee' personality that knows you're into her getting fat and flaunts her gains confidently.

There is a "i do everything for you" personality, they might be for you.

Nah, the Devoted Feedee's a little creepy to me, lol.

(1 edit)

Try the "Eager Feedee" then, she constantly brags, flirts and flaunts with her gains!

(+1)

I plan to add more feedee personalities in the future & that'd be a great idea for one, thank you!

(+10)

Recently learned that you added options to have the player gain weight and finally decided to try out the game.


This game is fantastic, and the fact that I didn't learn about the feedee options and try it out sooner makes me even more upset that certain individuals decided that they wanted to go full Salem and drive you away from WeightGaming.

Context? I have no idea what you're referring to.

(+3)

Right after I released the first version, I was accused of generating the game with AI. It was really demotivating after I'd spent countless hours of my free time working on it. I nearly gave up on it entirely.

(+2)

Thank you so much! Feedback like yours really helps motivate me to keep working on it. :)

(+7)

Amazing work with the game! I discovered it a few weeks before this most recent update, and it's crazy how much you added!

I don't know if you need anymore personality type ideas, but a potential fun one would be "oblivious to/in denial about her weight" archetype. 

(5 edits) (+1)

Second the first point: the scope of this project is obv huge!

For the personalities, i am a fan of the original 16(!) archetypes because most of them are complex multilayer personalities! Having their ups and downs, trying to balance conflicting desires. All feels very true to life.
 
On the other hand the four feedee types, while clearly different, are all rather onesided in their expressions, same for the feeders. The latter will change a bit when their game can be turned around (which is kinda confirmed update wise).

edit: two of the feedee types are actually beautifully multifaced personalities - i was judging them too early sry!

my 2 cents

(+6)

I get what you're saying.

I have been thinking about adding personality-specific events to give them a bit more depth. For example, an encounter with the Eager Feedee's parents or the Seductive Feeder's ex. Every personality would have a few such events that you might encounter on a date.

Another option to add some conflict with Feedee characters would be to expand the fitness/weight loss system and add dialogue regarding that.

(1 edit)

Encounters sound cool - instantly thought about encounters with actual in game characters rather then NPCish ones.
Characters comparing themselves is one hell of a kink, especially when the difference is significant!

Personally a fan of fitness and weight control too!

Rly like where this game is going, fiction and gameplay wise!

No need to rush anything ofc, there is a lot of to enjoy already there, and i think it is a good idea to polish before adding more, like you announced somwhere else here.

The only thing i would love to see a bit earlier is a more flexible marriage system.

Sry highjacking this thread ;) Party hard into 2026!

Ooh, conflict/confrontations could be fun! Like the Reluctant Feedee is worried about their followers on social media during the first stages - some sort of encounter with a manager/sponsor representative, or fan thinking they recognize her and then thinking they must be mistaken because she is much heavier in person.

Huh, missed the "reluctant" type, hope i meet one soon.

(1 edit)

Just got to know the "Reluctant" fedee personality.
It is a wonderfully multifaceted personality!

Maybe my critic before was a bit harsh - guess there is also place for those characters which are totally in their zone!

(+1)

Thank you! I'd love to keep adding new personalities & that's a great idea for a new one. :)

(-1)

when I outgrow my clothes I seem to always get the "see a girl" event and I just never buy the clothes because it takes me to the "head into town" screen if I walk away from the girl

(+1)

Choosing the 'Leave her be' option should allow you to reach the High Street Shops area & from there you can visit either 'Primarch' or the corresponding plus-size store. I might rename Primarch to 'Primarch Clothes' so it's clearer.

yeah no I get that, the point was that the clothes outgrowing event is always interrupted before you get to the store to buy the clothes, so after that you never really have to think about the clothes because you've technically outgrown them already

(+1)

That makes sense. If the clothes are completely outgrown, I'll force the purchase and have it so there's no way to escape. I'll include that in the minor update I'm currently working on.

(4 edits) (+1)

Oh Wow, Metabolism change actually means to change body shapes!

So much to explore in the Dizzy Lab!

Where and how do i get "Regression Catalysts" ??

(+1)

You can find them whilst exploring the facility. Don't be put off if you encounter a security guard turning you away!

(3 edits)

Oh i got it, seems its just a game of luck then, and the chances seem very low. Would be nice if you could actively do something to obtain those catalysts.
Maybe a reward every X daily task or for special tasks (?)

(+1)

I plan to add more tasks and an advancement system within Dizzy's & catalysts could well be one of the rewards available!

(+1)

Just finished reaching the max weight with my tenth girl in the new area. Seeing all the personalities react to gaining so much weight has been incredibly hot. Can't wait to see what this game looks like a year from now!


Also found a small spelling error at the park:

The reinforced benches are occupied by etxremely obese locals, enjoying the fresh air without moving.

(+1)

I'm really glad you're enjoying it, thank you for playing. :)

Thanks too for spotting that typo, I've fixed that now.

Is it possible to make somekinda button thats hide feeder girl lvl and "She get new feeder lvl" window? Just make it less obvious thats she is feeder. 

Sure, I can add that as a setting.

(+1)

Funny how some want more info in the girls "cards" (<-me) and some want more stealth XD

Unsure if this is intentional game design, but I cannot propose to my live-in gf because she's immobile and we can't go on a day trip. Are you supposed to use medication or is this an oversight?

(+2)

Right now, the marriage system (including both the wedding & the engagement) is only accessible if both parties are mobile, but I would like to add a separate system to handle immobile characters. Before I start work on the next big feature, I plan to release a smaller update with improvements to the new systems added in the last big update. This'll be one of those improvements.

(2 edits)

Played around with Marriage some more.
I found that you can ask your wife to move out, further you can delete her from the game. Your character then becomes a kind of widow(er) and even if you buy another engagement ring you cannot give it to anyone.
Guess all of this gets sorted once "Marriage" gets updated.

Happily playing, without marriage, in the meanwhile - there is so many new and enjoyable events in this update!

I'm very excited to see where this goes! I did wonder one more thing: does the wedding flavor text change at all depending on size/who is invited?

(+2)

The flavour text changes based on the decisions made in wedding planning, but not character size, which is a missed opportunity! Thank you for this suggestion, I think I'll add that.

(1 edit)

some additional info about marriage and divorce here: https://itch.io/post/15106709

(+3)

Not sure if you are aware of this bug but when you make your own carer immobile, nothing happens and she continues to serve you even when you make her enormous. Not a huge deal for me but it's something I noticed since I started playing last patch. Love the game and the update!

(+2)

Even more than that. You can painstakingly spend time getting her to blob stage and the descriptor will even describe her as being in a facility even though she's still in your home/the care home with you.

(+2)

Thank you for flagging this, I've changed how it works such that when your carer becomes immobile, she is now replaced by a new council carer. If your carer is your partner, she'll be cared for alongside you, otherwise she will be sent to Gentle Meadows. I've also added the progress bar to the next weight stage for carers.

That actually makes me kinda sad. There was dialogue specifically for an immobile carer talking about "the person they hired to help me help you" and other such lines of dialogue.


These lines only appeared when they became immobile, so now there's no way to see them because they're immediately sent to Gentle Meadows and get the dialogue lines for fattened up care home staff when you visit them.


Now there's no way to see those lines anymore. I think this is one of those things that could be fixed by my mobility scooter idea, as it would allow the carer to stick around and thus, allow those lines to be used again.

I'll see what I can do to make these lines accessible again!

(1 edit)

I was playing the game recently and noticed that there isn't a choice during the "bake sale", "pub quiz", and similar "pink" events (except for the eating competition) to not eat, and no matter what, your character gains weight if you have player WG on. Is this meant to be intentional or is this just an oversight?

Also, as a suggestion, could implementation of saying exactly which personality type the girl you're talking to be added? Maybe as an upgrade perhaps? I know I enjoy some types a lot more than others, and it can be a little tricky to know exactly which type which character is, especially if you meet a bunch early on and only come back to them later.

(1 edit) (+2)

Good point, now that you can opt out of eating on standard dates, it makes sense that you should be able opt out of eating on town events too.

I wasn't sure about including personalities on the girl cards, but I think adding the option to see them as an upgrade would be a good balance. I'll include both of these improvements in a small content update I want to release before the next big features are added.

(1 edit) (+1)

While you are at it, you could also add eye color, skin color, hair color to the cards.
Would make it much easier to identify girls, especially when you haven't dated some individuals for ages.

(+1)

Sure! I can get that sorted.

(+1)

Something ambitious would be to make a feedee skill tree for feedee chars and of course feedees. Maybe each feedee type would have a few unique skills. Why should only the feeders have a skill tree?

(+1)

I agree! I think something like this is becoming necessary now that the game lets you simulate being both a feedee and a feeder. Especially as upgrades that boost your working income and help with relationships are locked behind feeding girls.

What I may do is add XP gain to lots of different actions (including gaining weight yourself & exercising), then perhaps have four separate skill trees: Feeder, Feedee, Relationships & Fitness. The latter of those would help make exercise, weight loss & muscle development easier.

I'll probably remove all upgrades that boost income entirely and replace them with a better employment system that has multiple jobs, promotions, etc.

Deleted 6 days ago

You might be commenting on the wrong game, lmao.

(1 edit)

Yeah dont know how i did that woops

(+6)(-2)

I just thought of a great suggestion to give you. You know how the town obesity rate descriptors sometime mentions mobility scooters?


It'd be awesome (hot) if you added a way for the girls and the player to get one. My idea is that a mobility scooter, when bought, would allow the player or the girls to leave the house when they're at the immobile weight stage.


You could even allow it to be bought ahead of time from high street shops and let the player toggle when they're using it and when they aren't, creating some tantalizing dialogue where the player buys it even though they're skinny and slowly fill it out as they gain weight.


And it would take a persuasion check to convince a girl to get one. One that gets increasingly easy to pass as they gain more weight. And of course, a feedee girl will be far more willing to get one even when skinny, being turned on by the idea of never walking as a way to burn less calories.


Just an idea I had when my hand was in my pants.

(+3)

Had to chuckle at the last sentence

(+2)

Good idea! I like that it'd open up the town to immobile characters, as that part of the game can feel quite limiting. I'm envisaging a reluctant girl using it of her own volition more & more as she gains weight and gets closer to immobility.

I like the idea, but also think it should maybe not be available to enormous characters.
Also, have you ever considered making the game override barely mobile player characters' trips out? Like how sometimes asking a barely mobile girl out would have her ask you to come to her place instead?

(1 edit) (+1)

That makes sense; if a character is fat enough to need a care home, they are probably past the point of using mobility scooters to travel into town.

Overriding the player's decision at barely mobile could provide another advantage to owning a scooter or high fitness, as both of these could allow the player to overcome it. I'd like to introduce player Dizzy's addiction, which might work similarly - the player would have to pass a roll check to see if they can do what they want to do.

(1 edit)

Top model could be floating mobility pads, wall.e style! ;)

Better yet, that particular model could include portable medical equipment like an oxygen machine and whatnot, allowing even enormous and ultra obese characters to move through the town as long as they're escorted by a carer or a fiancee, then return to the Care Home at the end of the day or whenever you're done doing stuff in town. Of course, ultra obese would be THE upper limit even with the fully upgraded model in this hypothetical. 


You could have mobility scooter/hover chair upgrade packages unlockable either with feeder level, feedee level (if that ends up being added), or purchaseable with cash. The latter most option would get exponentially cheaper as the town's obesity rates and the nation's obesity rates go up as local subsidies and national subsidies come into play to assist a burgeoning populace get around.


Eventually, at really high obesity rates, you can get to the point where almost every girl starts barely mobile or immobile and has a mobility scooter of some degree of upgrades depending on personal income level and personality type and actually skinny women are as rare as gemstones. And best part? They would know it, having dialogue about feeling insecure being so small compared to everybody. (A bratty personality type might be more likely to have a higher upgraded model to start with, with the implication being that her dear old daddy/mommy bought it for her.) 


The idea being that what starts as a simple mobility scooter would end up being this advanced contraption stocked with medical equipment, a portable feeding tube (usable on dates at any location on both girls and/or yourself), item storage, and whatever else our collective gooner brains can cook up.


I put way too much thought into gooner stuff bro... I hope the dev at least sees this so my embarrassing horny thoughts at least get used for something other than humiliating me.

(1 edit) (+2)

Interesting ideas! It does make sense that mobility scooters become normalised when obesity rates are high enough, and that the girls you encounter will already be using them.

I do plan to flesh out the obesity rate content, with alternative ways to boost the national rate & the chance to see the impact in an explorable London (which will be a playground for new tasks Dizzy's will set you in their plans for world fattification).

Changing character dialogue based on the obesity rate would be fun too, and may well be something I do in future!

(+4)

I notice as the player gains weight, older observations dont go away. Example: a barely mobile player that has a belly that should hang to their knees will get the accational *Looking down, your belly now slightly obscures the view of your own belt buckle.* when the buckle ought to be long gone.

Good point, I've just released an update that fixes this. Thank you for reporting it!

(+1)

Another suggestion I'd like to mention is making the feeders keep their aggression when you're immobilized and living with you... and I guess the feedees when they're immobilized and living with you too. Personally I think that anyone immobilized shouldn't be able to refuse the hose as well, but that might understandably be stepping too far into non consensual territory.

(+1)

I agree, I'll improve how often your live-in partner/wife suggests doing something together & also have them suggest hose feeding directly (if they're a feeder).

Deleted 5 days ago
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hitting the bug-exploit-jackpot hard

(+3)

Many thanks for spotting and reporting this! I'm away from my PC for a few days but I've just come up with a fix using a code editor app on my phone & uploaded that. Hopefully that solves it!

(2 edits)

Just tested it with a "fiancee" & living together, the day definately progresses when you just relax after eating!
Hope it works for non fiancees too. Guess it should?

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Thank you for testing and confirming it's working properly. The code for this is the same for all partners you live with, so if it works for your fiancée, then it is working fine now!

Deleted 5 days ago
(+3)

Thanks for these bug reports, I really appreciate it. I'll make sure those get fixed as soon as I'm back home.

(1 edit)

These bugs are now fixed.

(+4)(-5)

Loving the update and all it offers.
I remember the thought of more fantasy partners being mentioned without being intrusive, and i wanted to know if you had thought about adding furry (In my case scalie) options as extra descriptors in create a girl that just can't generate naturally?

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I think it would be a cool Halloween update idea and maybe it could be added as a toggle similar to player weight gain and the additional body types.

I mean as long as I get my chubby calie girls added in i'll be happy. But, yeah I can see it being a halloween update, as lon as it's not on a time limit.

I guess when the game finally receives built in mod support, you could make one that turns this game completely furry/scalie mode.

(+1)

I don't really want it to be turned completely furrie/scalie. I'm not talking a complete overhaul or anything, and i wouldn't want an update to force it on anyone since I get why it could be a turn off for others. I'm mainly just thinking og a basic toggle or something.

(+2)

To add onto this, I wonder if you can add customization options to change how generated girls generate, like being able to increase/decrease the height limits and (in this guy's case) a "furry" mode.

(+2)

Good idea, I can add some settings when starting a new game that control how girls are generated in the town.

(+1)

Thats good news!
Will it include %age chances of generating certain character traits and personalities?
Wonder how this will be handeled when you travel to a new town - would the game ask you to choose those settings individually? would they be global for your current run?

(+1)

I'd be happy to make this as in-depth as players want it to be, so I can certainly include the likelihood of traits and personalities as options. I can also make it configurable for each new town you move to.

Agreeable as always you are ;) I do not want to overburden you but i just let my ideas flow!
Maybe have a standard and advanced mode, to not overwhelm new players with all the options when starting a new town/game.

(+6)

Loving the update, the feeder interactions I've had have improved the game completely! Just one thing I would like to note, when the player character has sex with a feeder it feels odd to me that the player is still holding the reigns when it comes to the pleasuring acts. I think it would make more sense if the feeder woman were doing most of the pleasuring to the player character, especially when the player is in a stuffed state (which it seems that effect doesn't really factor in, there's no dialogue reflecting how full the player is). A change up of the feeder sex interactions would help the dynamic feel more fleshed out. 

Getting into the endgame activities has been fun, albeit not really being into immobility myself. But this game has so much to offer and I can't wait to see it expand even more!

(+5)

I completely agree that those sex scenes don't currently feel right. 

My plan is to make sex a lot more involved, so it plays out like a mini game with different positions, acts, locations, a bigger impact if the player/girl/both are stuffed, eating during sex and absolutely who is leading it, especially with feeders or an immobile player.

Personally, I'd prefer that any sort of minigame like that would remain an optional setting. You gotta remember we're playing this game with one hand, lol. Anything you make has to be doable one handed.

Good point! I'll make sure that anything I create is simple and can be easily completed with one hand!

Maybe keep the casual intercourse without a minigame - if you want to have more fun choose the exiting sex-techniques, including a minigame.

A sporty sex activity would be cool to stay in shape. But ofc we raid the fridge after the act :P

(+5)(-1)

I'm really loving this update so far! I love all the new personalities, and am trying to do a run with each one just to see the dialogue changes. I also really like the new living arrangement mechanics and the girls calling me--those feeders are especially aggressive LOL. The living arrangement stuff is fun because I've always timed my Gourmand upgrades to them. The new "post game" content is pretty trippy, but it's still a fun loop to go through.

I'm not sure if this is per se a bug, but I noticed that feeder and feedee girls get upset once I/they have grown out of certain activities on the day trip dates. Would you consider ever adding more detail to some of those interactions? I would think in a specifically kinky relationship that the feeling might be different. Another thing I'd note is the balance with the feeder girls seems a bit steep, they very quickly go up in feeder levels and tend to go hard. I don't assume they have to pay for their levels with money like the player, and I guess I haven't looked but is their XP curve the same as ours? It might make more sense or smooth things out a bit for them to have an increased XP cost per level.

(+8)

Thank you! :)

Good point regarding the day trips; they need to handle the new personalities better. I'll add some feedee/feeder-specific reactions to these in the next update!

The feeder girls do level much faster than the player, but my thoughts here were that you're the only character they get to fatten, whilst the player can fatten & gain XP from many girls. I tried to tune it so the feeder girls reach the level cap from fattening you. I'll have another look at it in case they get there too quickly.

I think some were gaining multiple levels in one session, which might be WAD so I don't know. It might also be a taste thing. I'm more of a fan of the "slow burn" so it caught me off guard, haha.
Another question if something is WAD: I'm playing a scenario where both me and my wife have become immobile and housebound. A carer is assigned to both of us. I'm only able to order food for myself and the carer, my wife does not eat anything, and the only interactions I can have with my spouse are us chatting. When we chat, the only topic that comes up is her family. Is this intended? 

(+1)

Handling you & your partner spending time/eating together whilst you're both immobile needs some more work. I'll create some specialist functions to enable your carer to feed you both.

I unfortunately underestimated how long the update would take to finish & it ended up being a big rush near the end, trying to get it ready for the Christmas deadline I set myself. It could definitely have used some more time in the oven & I think my next task will be a smaller content update to tie up loose ends.

This smaller update would also include the improved day trips you mentioned previously & the ability to break an engagement/divorce your wife. I may also throw in the ability to fatten feeders & have them take you to Dizzy's.

Thank you for your candor and transparency on the subject! I'm sorry you felt in a rush near the end there, I'm still very happy with the end result and will remain excited to see where this game goes!

(+5)

my only suggestions are more things to throw in with Dizzy's, like feeder's fantasy, events and so on. 

(+3)

Sure! I'd like to make this location more interesting.

i have came across a bug with the feeder girls! When they unlock dizzy’s themselves literally nothing happens! Even if you wait awhile there is nothing.

(+1)

I didn't present it very well, but this upgrade allows them to start hose feeding you doughnut batter, which is extra fattening.

i wish they could actually run Dizzy’s and get the player addicted to it?? Please :3

Sure! That's something I'd love to happen, for the player to experience Dizzy's addiction & for the feeder girls to revel in it as they watch the player helplessly succumb to temptation and fatten themselves with Dizzy's doughnuts.

It would also allow access to the Dizzy's town location even if the player hasn't unlocked it yet. I'll try and include this in the next update.

(+1)

I encountered an interesting problem with the endgame area: 

!SPOILER ALERT! for players.


I tried using the regression device, and it reduced the girl to hyper obese. But heres the kicker: she ended up at 100%, and immediately got sent back to dizzy's. It's replicable, as i tried twice.

(+1)

This is fixed now; she'll lose significantly more weight from the device and avoid the trigger.

(+4)

I saw some people talking about ways to fatten up the new feeder girls and I think I have a pretty neat idea: Tell them that you'd only eat if they eat with you with a chance based off of your feeder convince chance.

(1 edit) (+5)

Good idea! I think that might be how I do it, plus making them vulnerable to Dizzy's addiction.

a way to "turn the tables" on them down the road, like overwhelming them with your size with some special stuff (dizzy's) in the feeder tube, perhaps?

That sounds like a hot idea! I might incorporate it in the new sex system I want to build, which could include both pinning a girl with your weight & feeding whilst making love.

(3 edits) (+1)

Hello, first I would like to say that this is absolutely fantastic and I already consider it one of the best weight gain games out there! This game is amazing and every update has absolutely blown me away with the amount of content that gets added. 


Also, I've noticed girls with the feeder trait still appear regardless of if player weight gain is enabled, and if it isn't you still feed them but they never gain

(+2)

Thank you for the praise & flagging this issue!

I've investigated & found how this happened: it should now be fixed. Any feeder girls should also be removed when you next load your save.

(+5)(-1)

Love the new update! There's three ideas that I'd like to share

  1. The option to fatten feeders, although this would require passing a hard check especially for the dominant feeder.
  2. Feeders being able to set up their own doughnut shop (or even take ownership of the player's shop) when they unlock the feeder ability
  3. Non feeder/feedee personalities developing feeder/feedee streaks in their personality based on player actions (i.e. if the player takes a girl to an eating contest and then participates themselves then they might act more like a feeder, or repeated funnel sessions might make the girl act more like a feedee). However, I'm aware that this one might be a bit annoying to implement. 

Hope to see more from this game in the coming year since it's easily one of the most enjoyable games of this nature I've played! :)

(1 edit) (+1)(-1)

Agree with number one - these characters also having to watch their weight would be cool. Although it should be ultra hard to convince them to dine or gain with you.

Disagree strongly with number two - that would take too much control away from the player, DDD should be a strong monopoly!

Disagree strongly with number three - girls changing their personality would be super confusing and you may end up with a lot of characters with the same personality after some time.

(1 edit) (+4)

Thank you! Glad you're enjoying it. :)

There's been quite a lot of demand for fattening feeders, so that will definitely be included in my next update.

I want to make Dizzy's addiction more complex & also have it affect the player. That could work well with feeder girls running the shop instead of the player; they would unlock it as a date location, then try to persuade the player to eat there and become addicted to the doughnuts.

I've thought about your third idea a few times before, but you're right that it would be tricky to implement. May happen someday, though!

(1 edit)

1. Guess all agree on the feeder personality then.

2. The way you describe DDD upgrade could work because it is more of a fork you choose then something completely out of the players control. Date the feeders and submit or turn them down in the first place if you want to stay the dominant one.

3. Still dislike the personality change idea.
I fear this would become rather incomprehensible.
Please if you do it, make presonality changes optional!
Learning to love how a character behaves and reacts and then it suddenly changes is confusing.

(+1)

Not to worry, if I do add a personality change mechanic, it won't be something you can trigger by accident. It'd be something the player would have to consciously pursue & would probably be a gradual process.

That personality change cannot happen accidentially is a good idea. + it should be reversible.

(+1)

I think that you could add someting to having more than one feeder with you and maybe the same with the feedes, it could be interesting something were your feeder encounter that you have another feeder and something happening or something like that (sorry for my inglish and good game)

(+1)

Good idea, I would like to add some interactions between non-player characters in future. Watch this space!

Thanks for the response, could be a posibilitie of having more than one feeder?

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Is there a way to remarry if you have already fattened up your partner in the medical home?

(+1)

Not right now, but I would like to add a way to divorce your wife or break off an engagement. I'll include that in the next content update. It is possible to return your partner back to enormous & the care home using an item in the endgame shop.

(2 edits)

Is divorce currently not possible at all? - or just impossible at a certain weight level?

If it is not possible at all  (have yet to play to that point to experience it myself) i suggest that it should be very easy to do but cost a fortune, like: half your beloingings for instance.

Also i think this should be very high up on the list of updates to keep the game open after you "completed" it. 

(+1)

It's not currently possible at all & I agree it should be a high priority. I'm thinking of adding a location in the town that'll let you divorce your wife (maybe a solicitor's office at the town square). Good idea with the cost; it shouldn't be something done lightly.

One of the possible character jobs is solicitor, so maybe if you're in a relationship with one, you could get a better deal

I notice that when you have more than two girls in the endgame area, they can randomly pop up around town again.

(2 edits)

Thank you for reporting this! I released an update earlier which should hopefully have fixed it. Did you experience this on the latest version? (4.10)

i believe so, been playing since i left the comment.

I've had another look and added an extra safeguard to prevent this from happening. Thanks again for helping me solve this.

Not really a bug per say but I do feel like feeders should make more/contribute more once PC becomes immobile. Also I'm sure you're already working on it but having a feedee upgrade system seems appropriate now too. Something to help lose and gain weight faster, gain and lose fitness faster and make feedees want to feed you more would be cool.

(1 edit) (+3)

I hadn't actually thought about a feedee upgrade system! It's an interesting idea. 

I might add the ability to create feedism porn to generate income whilst you're immobile.

It would make the game feel more robust but it's only if it's in your interest. At the current moment, if you interact with a feeder there's no way to really level up your OWN feeder perks aside from self control obviously, but I'm also of the impression that if you continue to deny them dates they'll lose interest. For me at least, this means that I kinda wanna hold off on even MEETING feeders until I finish my OWN feeder perks and then indulge in gluttony after I've made enough passive income from Dizzy's.

Oh and speaking of I do think there's some bugs for being a feedee and getting meals from feeders. I'm assuming the feeders are supposed to pay always but certain events like the town food festival and the bake sale still deduct money from your total.

(1 edit)

That does make sense, it'd help make being a feedee feel less tacked on if you could earn XP and upgrades from gaining weight yourself. I'd like players to be able to play how they want without feeling like they're missing out by doing so.

Alternative ways of making money could help, so you don't need to rely on the doughnut shop or feeder upgrades that boost money earned.

You're right that it didn't make sense to still have to pay for those events when with a feeder. One of the bug-fix updates I released this weekend addressed that, so hopefully those are showing up as free for you now (when you're there with a feeder).

Aye. I'm looking forward to the feedism video idea you mentioned as well as whatever else you do with this game. I really do enjoy it already, you've done a marvelous job.

Funny i did not paly that route at all, but it is great that there are many routes to play that go in completely different directions - this is becoming a true RPG! 

I have an issue where the Dizzy's Delight Concentrate that you can buy at the rewards shop doesn't really do anything, certainly not as much as the version from the daily task that you can get randomly. Does it have a different use other than for straight up gaining weight? Because right now, the doughnut batter mix is more fattening and I don't know if it's intentional or a bug.

(+3)

Thank you for flagging this!

I've had a look & the Concentrate wasn't scaling very well compared to the batter as it delivered a fixed amount of calories. I've changed the calorie calculation to be the same as the experimental feed when used on residents, whilst retaining the old fixed value if used on girls in town (the standard & batter mixes both get a calorie buff when used in the new area).

Alright, neat, thanks for the quick response!

when I asked a feeder to move in with me while I was immobile they ended up bedbound because I already had a carer (this would probably happen with feedees as well), fixed by becoming mobile for a while

(+3)

Thank you for finding and reporting this! I've just released a fix. If you already have a carer and you ask a mobile girl to move in with you, she will now replace your carer.

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